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GB Dredge with enchantments. E. Blossom is a strong drawing engine a long with Strength of the Fallen for added damage. Cut commune's to run Nyx Weaver and Kruphix's Insight
Set up with some early dredge through satyr and salvage to get E. Blossoms and a Strength going. They're the primary engine as they let you draw and deal significant damage. We have boon satyr to trigger strength at instant speed which can blow some decks out of the water. The side board has options to handle Elspeth decks w/ Doomwake giant, hand disruption/enchantments with brain maggot. I like the interaction of whip and Shadowborn. Play shadowborn, sac it and reanimate it w/ whip for 2 removal spells. Pharika is amazing because of her active. It makes 1/1 enchantments which lets us draw more cards and have blockers. It does however, make nightholwer weaker, and it may be correct to just run herald of torment instead.
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