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Like all my decks this is a multiplayer deck. The whole point of the deck is the card lifeline. It says all creatures that enter the graveyard return. The only problem i it counts for your opponents as well, so the key is to maximize that effect for you and minimize it for your opponents.
Obviously Life line is key to the deck. Heres how each card works and should be used. First and foremost: ATTACK ATTACK ATTACK! Most all of your creatures do something when they die/or come back into play. Alchemists Apprentice: obvious, sacrifice and draw a cardAven Augur: a key blocker and a win condition. Sacrifice them and return key creatures to an opponents hand and when its your turn less blockers. Daring Apprentice: as tempting as it may be, this card needs to be saved for creature board wipe cards like Wrath of God. A wrath will clear the board, lifeline or not. It also can be used to get rid of a creature put back to an opponents hand with the Aven Augur. Laverne of the Tenth: another win condition card, and one to use when you need to finish off an opponent. Swords to Plowshares and Angelic Purge are all meant to get rid of any pesky cards as the exile gets around lifeline, and they can be brought back with Eternal Witness. Gideon may seem like a weaker planes walker, but in this deck he shines, as his ability benefits from lifeline and he grows bigger and bigger, and when you need to take out an enemy, remove all other permanents and stomp away. Godsend is a great equipment as it forces your opponent to take damage, or have one of his creatures exiled.Finally, chord of calling is to be used to find that key creature you don't have.
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