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This deck has one purpose: to take care of those dirtbag decks that give everyone in your group fits. Its not the best deck at winning games, but it is a great deck to make allies, especially if people know your playing this deck. This deck is a "break glass" deck and one to use against that player who insists on playing dirt bag decks that are cheap and have cheap combos. Wining with this deck is going to be tough...but not impossible (See Iridescent Angel).
Darksteel Ignot and Darksteel Citadel are mean to avoid those land destruction decks, or that guy who insists on playing land destruction stuff (like Armageddon)which no one likes in multiplayer.Jester's Cap can and will cripple those combo decks. Take away cards like Coalition Victory and make those infinite Combos go bye-bye. Guard Gomazoa is a blocker and the Angel is the same and the Angel gives you your only win condition (I know not a very high chance of wining) The rest of your cards are there to control against any combo or cards that needs to be taken out. Remember this isn't as much a deck to win a game as it is to teach that player in your circle who insists on playing lame decks. Make sure you let everyone know this, and they are sure to love you!
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C-C-C-COMBO BREAKER!
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haha I was totally hoping to see this here
If you want to splash black, you could run sadistic sacrament