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bbrrrrrraaaaaaiiiiiiiinnnnnnsssss.... slow to start, just like zombies... but then way out of control if you can get the warchiefs out.
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If it gets out of control with the warchiefs in play then why are there only 2? Only put in 1 of a card if: Its expensive to buy or play, its unimportant to the overall strategy, its easy to get out (like panglacial wurm), or its restricted, THATS IT. I don't think any of those apply to any card here except those with a 7 converted mana cost, Lim-Dul, but given his ability you should still have 2 in there, and some way to easily bring him out, like animate dead and discard.
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ok, i guess i should have mentioned that all of my decks are made from a somewhat limited supply of cards. i put them all in as "casual play" because i am a newbee of two months to the game, and these are my first decks ever built. really all the other decks i play against are also made from the same limited card pool, and it works out really well against some pretty solid treefolk decks and other things. a good run of fear and swampwalk usually gets me winning when i play.
and i like that its theme oriented. zombies are always very slow to become dangerous in movies. at first there's maybe one and everything's normal, what happens, you blink and then there's 300 zombies outside!! with this deck you can just kick on the Dawn of the Dead soundtrack for the first 4 rounds and really have 'em holing up in the shopping mall by turn 5.
Dude you need 4 gempalm polluters and 4 lord of the undead. with lord of the undead in play u can cycle gempalm return it to your hand and cycle it again and so on and so on. and since its life lost they cant prevent the dmg or use cards like worship to stay alive.
Check out my zombie deck army of darkness you might get some ideas from it. you can always print out the cards once u look em up and use em as a deck for fun if you have a limited supply of cards.i know lots of ppl that do that 8)