I did a search on green enchantments/ artifacts that give all creatures you control haste and this is the only thing I found - Concordant Crossroads
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sorry to break this to you, but that's not an infinite combo. "tap an untapped creature you control" is in the cost, not the effect. therefor it requires that they don't have sommoning sickness. you can double the amount of creatures you have with it, but not make them infinite. If you want to persue the ifinite combo though, I would suggest putting in a card that gives your creatures haste.
Instead of or in addition to myr propagator, put in 4 splinter twins and use it on myr galvanizer to have an infinitely big army of infinite/infinite power and toughness. otherwise you don't have as much of a chanse to get an infinite combo.
is it a zombie deck or a mill deck? you need to focus around a centeral topic. I would type out a big list about the issues that i have with this deck, but i'm tired. so i'm just going to give you a link to my zombie deck. It has a long list of combos in the description and i really think it could help you http://www.mtgvault.com/ViewDeck.aspx?DeckID=126730 if you have any questions or issues with mine, please leave a comment so that I can answer you.
I would type up a big list of how you could make it better, but i'm tired. so I reccomend that you look at mine http://www.mtgvault.com/ViewDeck.aspx?DeckID=126730 It has a big list of combos in the description and i really think it could help you
I would suggest puting in 4 corpse harvesters. you can recycle your zombies this way, and also get different ones, hand picked from your deck, out onto the field. I also reccomend replacing call to the grave with grave pact. not only dose it cost less, but also, it allows you to make your opponents sacrifice a creature more than once per turn. and it probably will make your opponents sacrifice a creature multiple times each turn with the combos i see you have going. I used a like combo and many others in my zombie deck and i reccomend that you look at it at http://www.mtgvault.com/ViewDeck.aspx?DeckID=126730 <-- deck link i have never lost a game with that deck and it is very good.
thanks, can't believe I missed that. I just made a deck with them in it.
no, my name just happends to be of that origin, Je parle un peu de francais but that's all
well, the mana curve really isn't that bad, and if I have corpse Harvester out, i'm getting a swamp out every turn.
wow - I can't believe that didn't come to me Christmas Deck Haha nice
The only suggestion is to have 4 elvish pipers in there ( to help get out your 4 Arcbound overseers that I know you're going to add caugh caugh nudge nudge wink wink) and to put in gilder bairn to double the amount of tokens that you have on a card every turn. also, if you have elvish pipers, you shouldn't need mana producing myrs. good luck.
is there a purpose i'm missing to the snow-covered forests (as opposed to regular forests)? or do you just have them there for fun. Because if there isn't, there are cards from ice-age that benefit from you having the snow -covered land. however it's a small detail and you should be fine. but you do have a consistantly really good deck. <(^^)> <(^^<) (>^^)> <(^^)>
you are right, however i'm just thinking in terms of 1 vs 1 matches, where you want to kill your enemy as fast as you can. your 60 card deck proposal would be good for multiplayer, however you wouldn't just have to look through your deck for godsire in your deck but also the discard card(s) and Intruder alarm, however this will still work quite nicely with 60 cards
also the presence of gond (would be 2-4x) and enlightened tutor (would be 2x) are good ideas in this deck. also a search deck for creature spell card will be helpfull.
also, because this revizement of the deck relies on a specific combo, it should be 40 cards. this will increase the chance you actually get to use the combo, and all of the cards titanwalker (the commenter above) has stated, there should be 4 of. also a diobolic tutor, or long term plans might be found usefull in this revisement of the deck.
The deck is really good, and the idea is great, but how exactly you go about doing it could use some revising. If your deck completely revolves around that kind of combo, you should make it 40 cards while still having 4 godsires and 4 intruder alarms. this will increase the chance that you actually get to use this combo. I will also suggest that you put similar cards with that ability ({t} put a copy of this creature into play). also, the godsires have a high mana cost, therefore you probably shouldn't bace a deck around them unless you have a surefire way to get them out. I will suggest for this deck to add elvish piper, who's ability is {t}{g}: put a creature card from your hand into play. 4 of them will do nicely. lastly, a ping card or two will go nicely because it will keep untapping whenever your creature comes into play, and you can completely kill them that way. (ping is the ability - {t}: this creature deals 1 damage to target creature or player) I hope that you add these suggestions to a revised deck which it will probably kick @$$! and again you have a really nice idea going. (:
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