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The goal of this deck is to ramp as fast as possible to 5 mana so you can play Gutter Grime. With Gutter Grime in play, manage your creature's death so that you can get a lot of slime tokens which will be getting stronger with every death...
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I'd like to make this the basis for my deck. I'd need to make quite a few modifications to make it more standard tournament competative. The biggest reason for leaving certain cards out is the availability of the cards to me. I don't have them yet nor do I know people willing to trade the cards.I'm asking you guys for suggestions to make this deck more tournament competative.Yes, as soon as I have Overgrown Tomb cards I'll use them to replace the guild gates. ;)
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Another card I was thinking of putting in here is Deathrite Shaman. Would it be any good? I think it might help a bit by ramping a little, due to the 5 lands that I'm able to sacrifice. Problem is, getting the lands there when I need them. Would it be a good choice? What do you think?
Yeah, Deathrite Shaman would be good. Maybe replace the Thrill Kills or Deadly Recluse's with them. The Shaman is so versatile and can work in so many different ways so it would be helpful in one way or another. Also, don't forget about getting some Woodland Cemeteries, the g/b Innistrad dual land. Other than that, not bad! Maybe you could check some of my decks out.
Definitely go with the Deathrite Shaman on this one, mostly in my mind for the fact that you can capitalize on sacrificing your Elk's by using them to gain life and keep your boat floating against the many aggro decks. Also, Woodland Cemetary (as mentioned by others) would really help you out as well as Overgrown Tomb. You may also consider dropping a couple of Bone Splinters to add (if you can afford them) a couple of Liliana of the Veil's, as they would go great with the fore-mentioned Deathrite Shaman.
I'll try to get my hands on a couple of more Deathrite Shamans then ( I only have 1 now). As well as those Innistrad duals. I may have 2 Liliana of the Veil somewhere. I'll put those in and how it works. Thanks for the advice.
Editted the deck:Removed:2x Thrill-Kill Assassin1x Bone SplintersAdded:2x Deathrite Shaman1x Abrupt Decay
I'm now considering adding 2 or 3x Altar's Reap at the cost of the same amount of Bone Splinters. Any thoughts on that?
Needs Selesnya's populate ability
How about Young Wolf or Butcher Ghoul as cheap recurring creatures? Great deck so far, love the idea.
Edited the deck:Removed:4x Deadly Recluse1x Parallel Lives1x Gravepurge1x Forest1x Swamp3x Golgari GuildgateAdded:4x Young Wolf2x Grisly Salvage1x Creeping Renaissance1x Woodland Cemetery3x Overgrown TombI added some better dual lands and keep 1 guildgate which I intend to swap with a 4th Overgrown Tomb when I get it.Hopefully the Grisly Salvage will speed up the deck a little more, by digging to a much needed creature or land card. As many of the leftovers can be used by Deathrite Shaman in some way, so they won't go to waste. If these don't work as intended, I can always replace them with Altar's Reap, to get some card drawing.I added 4 Young Wolf to replace the Deadly Recluse to add more cheap recurring, as mentioned earlier (thanks for the advice, I hope I won't get killed by too much flying now though ;) ).
Edited the deck further:Removed:3x Dawntreader Elk1x Golgari Guildgate4x Young Wolf2x Grisly Salvage2x Barter in Blood1x Parallel Lives1x .... (forgot what else I removed over some time)Added:2x Abrupt Decay1x Deathrite Shaman1x Overgrown Tomb3x Killing Wave2x Ooze Flux4x Experiment One1x Predator OozeI'd like to know what you think about the past changes that I made. Some people say that the Ooze Flux won't help me much, but I think combined with the Experiments and the Geists there could be more then enough counters to create oozes with, which in turn may evolve the Experiments again.I still want to get my hands on 2 more Liliana of the Veil, but those are really hard to come by.The cards I'm most curious about on how they'll work out are: Experiment One, Killing Wave and Predator Ooze.The Predator Ooze fits perfectly in the theme in both creature type as well as it provides counters to make more oozes with.The Experiment One do fit in the theme perfectly as well, but I'm afraid I don't have many big creatures to evolve them with, unless I can get some ooze tokens on the battlefield. For this to work I'm in need for a good sac outlet so that I can grow my Gutter Grime.Killing Wave can be a good wipe card, but I think I should run Mutilate instead. What do you think about this?