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If you're trying to make an effective infect deck, you might want to include some way of giving your creatures permanent infect, or include creatures that naturally have infect. It's great to power up an infect creature to 10/10, but without a way to harm your opponent due to blocking creatures, it really hampers the effectiveness of the deck when your opportunity to strike only lasts a turn. I'd suggest adding perhaps, a grafted exoskeleton or perhaps a necropede. Primal Rage would also be a nice enchantment to have in this deck, since it gives all of your creatures trample. Combined with your triumph of the hordes and whatever growths you'd put on your creatures, you wouldn't worry so much about your opponents creatures blocking- and ending- your assault.
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I appreciate your comment on my deck. That being said it helps to read all the cards, this might be my fault since I didn't fill out the how to play section. 12 of my creatures have flying or can only be blocked by flying either way they will have trample. When I know I have lethal, I cast Triumph giving all creatures +1/+1 trample and infect, and attack. In response to blockers I pump whatever creature isn't blocked or enough creatures to go lethal. Martyr will help in this due to the fact I plan on having multiple green cards in hand to pump with.This isn't typical infect, but playing casual I don't like to play typical decks.