Jhoira the Firemind

by betefico on 28 December 2013

Command Zone (1 card)

Creatures (1)

Main Deck (99 cards)

Sideboard (26 cards)

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Deck Description

Jhoira of the Ghitu Commander Deck.

Red / Blue Commander deck featuring control, extra turns, and eldrazi

How to Play

The deck pretty much plays itself.

Depending on who you opponent is, you are either playing Jhoira on turn 3 or turn 5 for a guaranteed suspend ability trigger.

Suspending and resolving Enter the Infinite is almost a guaranteed win, as your next play after resolving picking up your library and putting a land down is usually to cast Dream Halls. If this resolves, without passing priority you cast Teferi by discarding anything blue, at which point the game is yours thanks to Lab maniac, take extra turns cards, and your library not having any cards in it. You could also just opt for air beats with stormbreath dragon and copies of itself, or perhaps even just casting mycosynth lattice and then overloading vandalblast.

(Deck last proofed: 1/10/15)

Deck Tags

  • Suspend
  • EDH
  • Combo
  • Izzet

Deck at a Glance

Social Stats

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This deck has been viewed 2,081 times.

Mana Curve

Mana Symbol Occurrence

0750190

Deck Format


Commander

NOTE: Set by owner when deck was made.

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Jhoira the Firemind

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