Reanimator

by BestiaDurmiente on 07 February 2007

Main Deck (60 cards)

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Deck Description

Throw your fatties to the graveyard and put them on play on turn four.
While Living End is on the stack, remove your opponent graveyard with Tormod\'s Crypt and you\'ll have your side of the board full of fatties while his is empty.

Deck Tags

  • Theme

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

6133496

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Reanimator

If you want to run 4 Living Ends I would suggest including more ways of putting lots of creatures into your graveyard. Or just don't run 4 Living Ends. Typically 1 Akroma is Game Over, so why waste your time suspending your threats when you could be smashing face? I think you should take out Living End for Zombify, take out Tormod's Crypt for Withered Wretch, and definitely take out Silvos. It's the only card in your deck that isn't standard-legal. Put in more land.

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Posted 07 February 2007 at 18:56

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Drop Silvos, drop 2 living ends, drop 2 tormods, add two Avatars of Woe, put in 1 stone sisters of death, add Teneb. Add more land maybe some seleysna dual lands...... I would take out 2 of the saltcrusted steppes and replace with dual lands then add some more swamps I think if you take my suggestion you have two more slots for swamps left.

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Posted 07 February 2007 at 23:52

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The best combo with Living end is to Dredge up a storm during the turns it is suspended. For this I would suggest Stinkweed Imp and Golgari Grave Troll, as they have the highest dredge values.

I like the Tormod's Crpyt tech.

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Posted 09 February 2007 at 22:17

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I agree with the golgari grave troll i ran a similar deck using that, also try some blazing archons and maybe some wraths and damnations or mortify and putrify for more field control. you might want to try some living breaths and resurrections as well

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Posted 08 September 2007 at 18:38

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