Pay the Tax Man

by berndttoast on 11 September 2014

Main Deck (60 cards)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Inspired by Jessie's A Sphere Pushes Equally deck.

Make your opponents' spells more to cast while making yours cheaper.

How to Play

Cards that make everyone pay more:
Sphere of Resistance
Thorn of Amethyst
Lodestone Golem (well not for me at least)

Cards that make my spells cheaper:
Grim Monolith/Mana Vault/Sol Ring (Cheap Mana Ramp)
Metalworker (makes tons of mana)

Deck Tags

  • Artifact
  • tax
  • Casual
  • Inspired Deck

Deck at a Glance

Social Stats

33
Likes

This deck has been viewed 6,662 times.

Mana Curve

Mana Symbol Occurrence

04000

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Pay the Tax Man

Wasn't this supposed to run Mycosynth Golem?

Metalworker might come in handy.

Instead of Dross Golem, I would run Arcbound Crusher :)

I would also consider Darksteel Colossus, I just don't know what to take out.

0
Posted 11 September 2014 at 19:02

Permalink

Yes, this was supposed to run Mycosynth Golem, but I found creatures that already had affinity, so it was redundant.

Metalworker is the bomb, can't believe I forgot that guy. Adding 4.

I liked Dross Golem cause he had fear, but with all the artifact creatures, Crusher is better. Replaced all swamps with Artifact Lands too. Who needs not artifacts anyways. (Fear the Shatterstorm)

I guess I need a beater. Added 2 colossii (sp?)

Thanks for the suggestions.

0
Posted 11 September 2014 at 20:37

Permalink

I actually suggested Darksteel Jugernaut, not Colossus. I am not sure if you will be able to amass 11 (+1 for each sphere) mana to get him out.

0
Posted 12 September 2014 at 07:21

Permalink

Juggernaut would work too. I did think it was weird to have Colossus, must have been a typo. Thanks for the suggestion.

0
Posted 12 September 2014 at 14:30

Permalink

Oh, you are right - thought "Juggernaut" but my fingers wrote "Colossus". Damn, that's scary - someone used a Mindslaver on me^^

0
Posted 12 September 2014 at 14:42

Permalink

Haha, hate when that happens. :)

0
Posted 12 September 2014 at 14:48

Permalink

I second Arcbound Crusher. I run him in my Myr deck, and he gets nasty.

0
Posted 15 September 2014 at 23:39

Permalink

I agree, he is a beater. I opted for Steel Overseer instead for pumping of all my creatures.

0
Posted 16 September 2014 at 14:27

Permalink

You really can't go wrong, either way.

0
Posted 19 September 2014 at 01:19

Permalink

Yep, looks very nice! And this definitely has more beat down compared to my deck!

1
Posted 11 September 2014 at 20:56

Permalink

Twas some good inspiration. :)

0
Posted 11 September 2014 at 21:16

Permalink

And because I love to make it even harder on my opponents, I added 2 storage matrix. It untaps all of my stuff, but opponents will have to choose. Muah hah ha.

0
Posted 11 September 2014 at 21:21

Permalink

A good frame, indeed ^_^

Although, if I may, I'd like to suggest a few cards to, hopefully, help you a bit;

When your opponents are stressed for Mana, not being able to pay for what they'd like, you could ease the burden for yourself with a few tricks =)

First, the "Unwinding Clock" - utterly broken in an all artifact deck, which furthermore allows you to play "Stasis" if you're into control... I'd switch'em for Storage Matrix, since an opponent could turn everything into Artifacts and then get all the benefits from it. Look closer at "Imi Statue" if you run into these problems

B, a more beefy art-critter I'd definitely recommend "Wurmcoil Engine" as a x4 - Although is doesn't have 'Affinity' it can win you games (Note the Lifelink) and when killed, it'll give you 2 x art-Wurm's which then will help your other Affinity creatures. I'd shift them for Myr Enforcer

3rd and last; Awesome Mana Curve !

+1 from me ^_^

1
Posted 11 September 2014 at 22:50

Permalink

If I had more combo pieces, Unwinding Clock would be an instant add. However, I do not see its usefulness in this deck. Wurmcoil Engine is a beater and added 4 of that guy. Where have you been all my life?
Thanks for the awesome suggestions.

1
Posted 12 September 2014 at 14:40

Permalink

Sure man ^_^
Happy to help

0
Posted 12 September 2014 at 16:38

Permalink

Given the name fo the deck. Considered adding "War Tax" ?

1
Posted 11 September 2014 at 23:54

Permalink

I do like War Tax, and it does fit the theme, but I am really liking this as an all artifact deck. Thanks for the suggestion though.

0
Posted 12 September 2014 at 14:31

Permalink

I think this is the first Affinity deck I've seen that doesn't run Thoughtcast. Just sayin.

1
Posted 12 September 2014 at 00:39

Permalink

Yeah, I used to run an affinity deck back in Mirrodin and loved Thoughtcast. I do want to make this an all artifact deck, as my play group is pretty casual. Thanks for the suggestion.

0
Posted 12 September 2014 at 14:32

Permalink

Woo hoo, first time on the front page. It's been a long time coming. That said, I'll get to your comments in the morning. That's what having a 6 month old will do. :)

2
Posted 12 September 2014 at 01:25

Permalink

This deck feels like it has a lot of the same drawbacks as typical MUD decks, but lacks a lot of the strengths.

The lock/tax pieces tend to be pretty weak unless you can accelerate them out. I recommend Ancient Tomb and City of Traitors for the land base, as well as Grim Monolith.

In an artifact based control deck, I don't have any idea why you aren't playing the two BEST artifact lock pieces: Chalice of the Void and Trinisphere. Setting a Chalice to 1 on the first turn of the game with a Sol land, followed up by a 3sphere, Metalworker, or Lodestone Golem is incredibly strong, and should always be your primary line of play.

Wasteland + Crucible of Worlds is also incredibly hard for an opponent to deal with, especially if it's comboed with Trinisphere.

Kuldotha Forgemaster and Wurmcoil Engine are definitely cards you'd be better off using than junk like Memnite and Myr Enforcer...

1
Posted 12 September 2014 at 01:37

Permalink

I appreciate the blunt feedback :)
I do love Wurmcoil engine and the forgemaster. Definitely going to add both of those. If I was planning on making this tourney level, I would definitely think about Crucible/Wasteland and Trini combos. My play group is super casual, so this was meant more for that style of play. Check out my other decks to see the types of decks I like to make. Thanks for the suggestions.

1
Posted 12 September 2014 at 14:34

Permalink

Grim Monolith is a winner. Added 2 of that guy. I can imagine an opening round of Artifact Land > Sol Ring > Grim Monolith > Sphere or Thorn. Next turn play Tolarian Academy and you have access to 7 mana on turn 2, cast a MycoSynth Golem and basically every other creature is free at that point. Love the suggestion.

0
Posted 12 September 2014 at 20:28

Permalink

maybe add a shrapnel blast or 2? erratic portal doesn't look very useful but 2 broodstar's would be awesome

1
Posted 12 September 2014 at 05:47

Permalink

and ornithopter would be better then memnite since it can block flyers

0
Posted 12 September 2014 at 07:35

Permalink

The problem with an all artifact deck is adding colored spells. I do love me some shrapnel blast and Broodstars are the shit in this style of deck, however making the manabase without artifact lands is gonna be tricky. The intent of this deck was to tax the opponent and make my stuff cheaper. I have kind of gotten away from that with some of the more recent suggestions, but who knows maybe this will get even better.

0
Posted 12 September 2014 at 14:39

Permalink

Mirrorworks? Umbral Mantel for the Metalworkers?

1
Posted 12 September 2014 at 09:36

Permalink

Love both of those cards. However the Umbral mantle without the metalworker is pretty lackluster. I'll think a bit more about the mirrorworks. Seems like it could be pretty powerful.

0
Posted 12 September 2014 at 14:37

Permalink

Sundae ring Titan seems like a stud here and where's tolarian academy?

1
Posted 12 September 2014 at 16:38

Permalink

You are right on. That card in this deck is brilliant. Added 2 copies. Pretty easy to get out too with Kuldotha Forgemaster and Mycosynth Golem. Thanks for the suggestion.

0
Posted 12 September 2014 at 16:42

Permalink

Is there a reason you don't add tolarian academy?

0
Posted 12 September 2014 at 19:35

Permalink

Well, it definitely is the best land for an all artifact deck. Definitely worth an add. Although, my all artifact claim goes out the window, but who cares, it makes it that much better.

0
Posted 12 September 2014 at 19:42

Permalink

It's restricted btw so you can only run 1, however mana crypt would also help you jump out to a good start and then you can sac it later.

0
Posted 12 September 2014 at 20:08

Permalink

Good catch. I was looking at the legality chart after I entered it, but it said it was legal. Must not have refreshed. 1 is better than none. :)

0
Posted 12 September 2014 at 20:12

Permalink

On the topic of amazing but not-actually-an-artifact lands, Mishra's Workshop is ludicrously efficient in a deck like this, and not even restricted in Vintage. Might be worth a look.

1
Posted 14 September 2014 at 01:41

Permalink

If I had $400 per land, I would run 4 of those as they would rock in this deck. However, not likely to ever get my hands on one of these. Thanks for the suggestion.

0
Posted 15 September 2014 at 15:23

Permalink

think higher, in the $600 nowadays. i have affinity built, and i wanted to port it over, but $2400 for a playset surely shut me down

0
Posted 15 September 2014 at 15:29

Permalink

Yep, I don't have the extra cash lying around to spend $2400 on a playset. :) If only...

1
Posted 15 September 2014 at 15:46

Permalink

defense grid!

1
Posted 12 September 2014 at 19:41

Permalink

I originally had that in my build, but found out I would rather have the permanent tax rather than during opponent's turn tax. It would be a definite sideboard addition if I was going against a deck that was running a lot of instant speed removal. Thanks for the suggestion.

0
Posted 12 September 2014 at 19:45

Permalink

no problem, it popped in my head when i saw the list. norns annex could be useful in certain situations

0
Posted 12 September 2014 at 19:53

Permalink

Indeed it could. I have a pillow fort deck that uses Propaganda/Norn's Annex like effects to great success.

0
Posted 12 September 2014 at 20:03

Permalink

Posted 12 September 2014 at 22:45

Permalink

its a casual deck.......

0
Posted 12 September 2014 at 22:46

Permalink

As much as I want to spend $2000 on Moxes and a Black Lotus... lol

4
Posted 12 September 2014 at 23:04

Permalink

2000$? That's not even enouogh for the Workshops ...

1
Posted 13 September 2014 at 12:00

Permalink

I agree it's kinda of ridiculous to suggest to someone in a casual deck to go drop closer to 15k on a few cards.

1
Posted 13 September 2014 at 14:19

Permalink

Posted 13 September 2014 at 23:35

Permalink

Well I happen to think that vintage is the best format because you can use all cards ever printed with restrictions on around 40 or so power cards, for the sake of keeping the game some what fair. I'm sure many others agree. Anyone that knows anything about MTG would obviously play all the power 9 in any vintage deck if it was actually in their means to do so. However if someone does not have them it's pretty unrealistic to think the average person would spend that kind of money on a casual game. It's nice having some of the really strong cards like Tolarian Academy and Sol Ring to play with which are actually obtainable to the majority.

0
Posted 14 September 2014 at 00:49

Permalink

Casual doesn't mean price.
It can be 10 dollars or 10,000 dollars.
Casual means = not designed to be in tourneys.

That is my take.

2
Posted 14 September 2014 at 03:07

Permalink

Yes casual I consider "kitchen table" format. This deck doesn't have ridiculous power nine cards. Really don't know what the hell you are talking about dantanius, but you sound like an ass. Not everyone plays in tournaments

0
Posted 14 September 2014 at 04:38

Permalink

Jessie is spot on.
Tournament aka "competitive": Winning => being creative and having fun
Kitchen table aka "casual": Being creative and having fun => winning.

Money is no issue in that. However, for many people "fun" equals "winning" and that's where people collide.

Our casual group always plays Vintage, simply because it has the biggest card pool and it would be silly to only use a tiny fraction of your card pool. Many of us do own those expensive power cards, however, since we have so huge collections and since it is becoming increasingly difficult to assemble and disassemble decks, we usually build more decks than we retire. Currently I have 23 decks and there no less than 12 in the making. And we have a simple but effective rule: DON'T SWITCH CARDS FROM DECK TO DECK BETWEEN MATCHES! So, while I do own a set of Moxes, I can only pimp one of those 23 decks with it (or spread them among 5).
This has two positive effects: First, of course, you'll rarely see the gamebreaking cards and if you see one, you know you won't see it again this evening. Secondly, it forces you to be ceative and to use a broader spectrum of your collection. At least I do - of course, I could trade for 10 Sylvan Libraries so I can put some in all my green decks, instead, once I used the 4 Sylvan Libraries I own, I'll put Mirri's Guile in the next one. And then I'll give Preferred Selection a try. Or Abundance. And when I run out of those, I need to come up something entirely different - Scouting Trek? Cream of the Crop + Jackalope Herd? And before you know, you are building a deck that is new and creative, something you would never have come up with if you sticked to the same bunch of staples everybody uses. And it is so much fun to kick someone's ass with a bunch of horned bunnies :)

3
Posted 14 September 2014 at 12:28

Permalink

Well said, well said.

1
Posted 14 September 2014 at 16:09

Permalink

Hear Hear!

1
Posted 14 September 2014 at 17:34

Permalink

The problem I had with the comment was that you posted a full deck as a suggestion. That's not what this site is for. If you had specific cards to make it better, that's one thing. To come in my deck and post a tourney level deck is not right. I could go into any deck and say, if you added moxes and a black lotus, it would be better, but who is actually going to use those cards in a deck? Not many people. Thanks for looking at the deck, but if you wanted to build a better deck, create your own.

1
Posted 15 September 2014 at 15:25

Permalink

Definition of casual = Not for winning tournaments and that kind of stuff, but to have fun or to have a good time. :)

1
Posted 26 October 2014 at 18:25

Permalink

Exactly, Julian.

1
Posted 27 October 2014 at 17:39

Permalink

I too run a casual artifact/affinity deck the only suggestions I'd have would be Etherium Sculptor, Eye of Ugin, and Blinkmoth Urn. Etherium Sculpotor because it's an atrifact that only lowers the cost of artifact spells for you. Eye of Ugin because you can search for atrifact cards with it's ability. Blinkmoth Urn because mana. All the mana. The only other thing I'd add would be to diversify a bit on your larger artifact creatures like adding a Platinum Emperion or Angel. Oh yeah and Academy Ruins, it's a killer land for artifact decks. But I like the deck, it would be a blast to play against.

1
Posted 13 September 2014 at 01:46

Permalink

Thanks for the suggestions. I'll take a look at these and see if any of them fit.

0
Posted 15 September 2014 at 15:26

Permalink

I think you will go further faster using the urza lands with 2 expedition maps oppose to the artifact lands. Again I will suggest Thoughtcast since it's 2 cards for 1 mana for the most part. As well Mindslaver is extremely fun and really annoying to play against. Not seeing Cranial Plating anywhere either.

0
Posted 13 September 2014 at 05:55

Permalink

Urza lands would be faster, but outside of what I wanted to do with this deck. Getting as many artifacts out as possible makes Mycosynth Golem work better as well as powering Metalworker, Forgemaster, Tolarian Academy etc... So I think I want to keep the mana base where it is right now. Mindslaver would be fun, but I have no tricks to use with it. So not sure I want to add that at this point. I do like Cranial Plating and will see if I can fit it in. Thoughtcast will be interesting now that I have the Tolarian Acedemy which gives me Blue mana. Otherwise, it's a crap shoot as to whether I will have blue mana.

0
Posted 15 September 2014 at 15:29

Permalink

Hey i made a artifact deck that gets blightsteel out turn 2 at the fastest. U should be running 4 tolarian academy and throw in some tinkers and fabricates, also look at mindspring and memnarch.

0
Posted 13 September 2014 at 20:48

Permalink

And then the deck will be uber banned.

0
Posted 13 September 2014 at 21:57

Permalink

lol 4 academy's and multiple tinkers??? Why do people think that rules don't matter?

1
Posted 13 September 2014 at 22:04

Permalink

no it is not banned will be legal in vintage and legacy, there is no rule against it.

0
Posted 15 September 2014 at 18:14

Permalink

hey if you want to play casual you could run 4 black lotus lol. not that i would recommend it

0
Posted 15 September 2014 at 18:22

Permalink

"Casual" doesn't equal "wild west" ... There are still format rules to obey, and for a reason. It's neither fun nor casual anymore if you run 4 Tinker etc. to play Colossi that fast.

As a rule of thumb: Of only one person had fun, then that game wasn't casual.

0
Posted 15 September 2014 at 18:49

Permalink

Tolarian Academy and Tinker are Banned in Legacy and Restricted in Vintage. So only 1 copy of each.

0
Posted 15 September 2014 at 18:51

Permalink

im joking. i used to know guys whose only rules were no anti, no more than 4. they also didnt own any crazy power cards, just stuff they have accumilated from packs since arabian nights, at a pack a month rate it seemed. good collections, alot of one-ofs though. they didnt buy singles.
if i had a play group we would have rules of some sort... but i only play fnm's, star city game nights, IQ's/ptq's/gp's.... not saying that means im good i just only have a chance to play at competitive events

0
Posted 15 September 2014 at 18:56

Permalink

they arent to my knowledge

0
Posted 17 September 2014 at 20:30

Permalink

What is not? If you are talking about the legality of the cards you mention, check out the cards on this website. It will tell you which type it is legal in and whether it is banned or restricted.

0
Posted 17 September 2014 at 20:35

Permalink

they very much so are restricted, which means you can run one, and only in vintage

0
Posted 17 September 2014 at 20:43

Permalink

Exactly Zaklax.
Rathox, check out the Legality column here:
http://www.mtgvault.com/card/tolarian-academy/USG/
http://www.mtgvault.com/card/tinker/ULG/

0
Posted 17 September 2014 at 20:46

Permalink

palladium myr? anyone?

1
Posted 15 September 2014 at 11:33

Permalink

I do like the Myr, but I think at this point, I would rather have the Semblance Anvil reducing all of my spells by 2 than have a creature that can add 2. Thanks for the suggestion though.

0
Posted 15 September 2014 at 15:31

Permalink

if someone played an energy flux against this deck it would be done. I had it done to me before with an all artifact deck with no removal

1
Posted 15 September 2014 at 15:41

Permalink

or kataki really. wizards has printed a crazy amount of artifact hate

1
Posted 15 September 2014 at 15:47

Permalink

It's a good thing I don't play against opponents with Shatterstorms, Kataki, or Energy Fluxes. :) This is a casual deck that I would play with my playgroup. If they ever started using those kind of spells, i would add some removal, but I'm not too concerned. Thanks for the heads up. :)

1
Posted 15 September 2014 at 15:48

Permalink

Kill Switch is brutal too, fyi, against Artifact decks :)

0
Posted 15 September 2014 at 16:43

Permalink

if they start hating you out just switch decks one day and dont tell them:)
when i used to have friends who played and we did it casually we would always brew different decks and never tell each other what we were running

1
Posted 15 September 2014 at 16:45

Permalink

Let's face it, there is a lot of artifact hate that would destroy this deck. It happens to most decks out there that rely on one type of card to win (all creatures, all enchantments, etc...). You just hope your opponent doesn't play with those types of cards.

0
Posted 15 September 2014 at 16:46

Permalink

You are very right, berndttoast, and i was playing devil's advocate, honestly, how many casual decks are you going to run against that have Kill Switch or Energy Flux? :) Very few, if any!
I just had to throw my two cents in about Kill Switch, lol.

0
Posted 15 September 2014 at 16:49

Permalink

Good point indeed.

0
Posted 15 September 2014 at 17:29

Permalink

ya most people wont run that when it was done to me it was my brother that played it because he hates my artifacts hes done it to me a few times and energy flux is a quick game over

0
Posted 16 September 2014 at 03:30

Permalink

senorells1 has deleted this comment.

Posted 16 September 2014 at 01:02

Permalink

I would suggest steel overseer to buff up the rest of your creatures

1
Posted 16 September 2014 at 13:12

Permalink

Excellent suggestion, added 2 of that guy.

0
Posted 16 September 2014 at 14:42

Permalink

Why would you need a buffer if 1. They can't cast anything and 2. Your beqters are already way higher than anything they'd have on the board?

0
Posted 18 September 2014 at 12:38

Permalink

"Win more" I guesss ;)

Yes, Overseer is not needed and would probably only dillute the deck.

0
Posted 18 September 2014 at 12:44

Permalink

I'd rather have a couple temple bells or something for card draw. Who cares if your opponents draw as they can't play anything anyway.

0
Posted 18 September 2014 at 12:49

Permalink

Noted. I have been looking for a way to get some draw in here (whether it be Skullclamp or Slate of Ancestry) but they never fit what I wanted. Temple bell seems pretty good and I agree, who cares if they draw since they will be taxed. Added 2 instead of the overseer. Thanks for the suggestion.

0
Posted 18 September 2014 at 14:24

Permalink

Why not Howling Mine then!?

0
Posted 19 September 2014 at 06:55

Permalink

How about you give some bad advice once in a while. Sheesh. :) Yes, that will do fine too. I don't have a way of activating the Bell more than once a turn, so the usefulness over Howling Mine is marginal. I'll take the 1 less mana. Thanks for the suggestion.

0
Posted 19 September 2014 at 15:00

Permalink

Temple bell gets you value first and if you don't need to draw you don't have to so they don't get the card. Personally i think its a better value with the bell. The lower cost will only be of value in the first turn or two and allowing them an extra card that early may have a draw back where as you need the cards a little later in game and might not want to wait with your draw. Def test both though!

0
Posted 20 September 2014 at 16:17

Permalink

Well, Sphere and Thorn affects yourself, too, so that one mana might turn out to be crucial.

0
Posted 20 September 2014 at 17:00

Permalink

I have to agree with Puschkin on this. That extra mana along with any of the other taxers I have out, will make it harder to get the bell out. Gonna run with the Howling Mine.

0
Posted 22 September 2014 at 14:36

Permalink

If your worried about a cmc 3 your deck has a lot more issues than a bell/mine decision lol

0
Posted 23 September 2014 at 16:22

Permalink

The whole point is being able to get it out as fast as possible. Once I have either of the 8 taxers in play, it's going to force me to pay more for all my stuff too. I don't argue that Temple Bell has more creative uses since you decide when they get a card, but I'm not too selective when they get an extra card or not. I'm going to opt for the cheaper card mana wise.

0
Posted 23 September 2014 at 17:40

Permalink

I would think you'd rather cast mana rocks and tax cards before your draw. That being said yes it cost 1 more and one that 1 in on the board it increases our academy count. However so does bell and with the card drawn you 1 increase your count for any workers you have in play and allow yourself another play after. If you cast you mine you wait till your next turn to see any upside, and if you are taling about casting it early game you are giving your opponent the opertunity to get value before you. If you are worried about the tax on yourself you should be looking to cut some creatures in your build so that's part of the reason i don't see an argument for goin strictly off cmc. I personally would run the bell, a couple expidition maps, and a minamo,school at water's edge. Mana shouldn't be an issue if your are playing the taxing deck.

0
Posted 23 September 2014 at 20:48

Permalink

I was thinking with the Howling Mine I could use it to my advantage since I put the Tangle Wires in, but the tangle wire happens at the beginning of upkeep and the howling mine is during draw step, so I cannot shut it off for opponents but leave it on for me. So I went back to the Bell. I also like the idea of the Expedition maps to fetch the Tolarian Academy, since that power this deck. I think this runs a bit smoother this way. Thanks for all the suggestions.

0
Posted 23 September 2014 at 21:43

Permalink

I would drop the tangle wire all together and just stick with the they pay more for their spells idea. Tangle wire is really the only card that hurts you so why not just go more stream lined to make them pay more. Your artifact creatures at most would cost 4 more and your smaller regular artifacts 8. That would give you 4 card slots for maybe removal or cards to just get to your fin faster. Hell a mimic vat would even be great here especially if you left a sundering Titan in, or even a cheaper early creature like etched champion. There are a lot of ways to go hell even Mishra's helix if you want to tap them out and stall.

0
Posted 23 September 2014 at 22:10

Permalink

Dropped the Tangle Wire and added 4x Phyrexian Metamorph. That gives me 4 more possible copies of tax artifacts, can be played on turn 3 and can copy huge creatures my opponents manage to play.

0
Posted 24 September 2014 at 00:14

Permalink

I agree with that thought. What are your thoughts on 1 minamo and maybe even I eye of ugin?

0
Posted 24 September 2014 at 01:47

Permalink

I like both, and if I had to choose 1, I would go with Minamo, but I think that is only useful if I can get out the Academy. Even though I have 2 maps to search for lands, chances are I will draw 1 but not the other and if I draw the Minamo without the Academy, I will be less than enthused.

0
Posted 24 September 2014 at 14:42

Permalink