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a fun deck to make sure your opponents are helpless there are many self expiatory ways to destroy the lands like ice storm and demolish. you can also turn the lands into artifacts so u can smelt or naturalize them. there are also ways to deal damage. when you have a deus of calamity equipped with argentum armor it is pretty easy to get the 6 damage through and if you choose to destroy a land with argentum armor. thats 2 land down each turn. also argentum armor will let u destroy any other threat your opponent may have on the field. Jester's cap can stop your opponent from casting their threats or be used to take out more lands. if your opponents have throning creatures that summon for method other then mana (phyrexian mana or sacrifices) u can turn them to artifacts using the myr landscaper and naturalize them. since some of the spells are limited, eternal witness was added in the mix to help get them back. Karn can be used to exile your opponents land or other threats and then later used agains them. Warning: deck has a rather slow start, which actually make it better since you get to destroy more lands at once. please give me feedback on what to add and what is unnecessary.
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