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this is very mean turn #1. place down a mountain and summon kird ape. turn #2. place down a forest (kird ape is now 2/3) and tap it for rancor on the ape (4/3 trample) and then tap the mountain for furor of the bitten (6/5 trample each turn!) later in the game u can make it indestructible and flying using the equipments. idealy your opponent is dead by turn 5 or earlier. 6+ damage trample each turn is hard to beat. spells like shock and plummet will take out any threats your opponent may have. please let me know what you think and what else i can add to make this even meaner.
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Check out my deck for a 9/9 flying trample on turn 2. Deck link: http://www.mtgvault.com/ViewDeck.aspx?DeckID=380492
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