Start typing a card name and use the auto-complete feature to quickly select the card you're trying to add. Enter a quantity and add that card to your sideboard!
Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.
Thanks for helping this deck make the front page guys! Wohoo, that's 3 front pagers for me! I have other great decks, feel free to check them all out, but specifically I would like to draw attention to two posted below my deck explanation (just above the deck list). When I first played magic, I started by playing green aggro. I love green aggro. I love zombies. (It's purely platonic, I swear) This is my black zombie deck that plays similar to green aggro. Enjoy. This deck comes from wanting to maximize off of deathtouch for a tough defense, hence I have a lot of first strikers and regenerate available to keep my creatures alive while they slaughter others with deathtouch (first strike/death touch is a SICK combo). There's a lot of brute force in this deck, with Warchief and Baron giving bonuses to all my zombies, pumping them up well beyond what most opponents can handle. Urborg synergises with both Korlash (makes utility lands count as swamps to pump him up) AND, more importantly, with Zombie Master. All opponents lands count as swamps, all my creatures have swampwalk. All my zombies are FAT and HONGRY. In multiplayer games (which is primarily what I play) I'll wait to drop Zombie master until I'm ready to swing, then kill one or two players in a single attack. Note: Most amusing combo in this deck (belongs in every zombie deck IMHO) Starting hand (or turn 1-2 draw) with a Swamp/Urborg, Unholy Grotto, Dark Ritual, and two Korlashes. Spam Korlash's grandeur by bringing him back using the Grotto every turn starting on turn 2 until you have played the rest of your hand and put most of your swamps directly in to play, then draw almost nothing but zombies for the rest of the game. Doing this also often means that Grave Defiler will draw 3-4 zombies. It's rare to get this combo off the bat, but it happens from time to time, and almost always happens eventually, Grave Defiler sees to that by helping draw more Korlashes. Note 2: Both Sanguine Guard and Zombie Master count as Zombies. They would not be in here if they weren't. Check Oracle for updated rules. :) http://www.mtgvault.com/ViewDeck.aspx?DeckID=381598 - A deck built around Overwhelming Stampede and a lot of 1 CMC creatuers with a few fatties. It mana ramps like crazy, pumps out tokens, toughens your creatures up, then kills all players on the continent in one massive attack. Another fun deck for casual, comments and suggestions would be appreciated. http://www.mtgvault.com/ViewDeck.aspx?DeckID=382265 - My treefolk tribal deck with a good amount of synergy. Oracle of Mul Daya and Leafcrowned Elder play mana fast and make sure you are dropping your trees for free every turn. Timbre protector makes them all indestructible for when you wrath the board! Another casual deck that can put out the majority of its creatures QUICKLY and has made multiplayer tables give up on more than one occasion. Again, comments and suggestions appreciated.
This deck comes from wanting to maximize off of deathtouch for a tough defense, hence I have a lot of first strikers and regenerate available to keep my creatures alive while they slaughter others with deathtouch (first strike/death touch is a SICK combo).There's a lot of brute force in this deck, with Warchief and Baron giving bonuses to all my zombies, pumping them up well beyond what most opponents can handle.Urborg synergises with both Korlash (makes utility lands count as swamps to pump him up) AND, more importantly, with Zombie Master. All opponents lands count as swamps, all my creatures have swampwalk. All my zombies are FAT and HONGRY.In multiplayer games (which is primarily what I play) I'll wait to drop Zombie master until I'm ready to swing, then kill one or two players in a single attack.Note: Most amusing combo in this deck (belongs in every zombie deck IMHO)Starting hand (or turn 1-2 draw) with a Swamp/Urborg, Unholy Grotto, Dark Ritual, and two Korlashes. Spam Korlash's grandeur by bringing him back using the Grotto every turn starting on turn 2 until you have played the rest of your hand and put most of your swamps directly in to play, then draw almost nothing but zombies for the rest of the game. Doing this also often means that Grave Defiler will draw 3-4 zombies.It's rare to get this combo off the bat, but it happens from time to time, and almost always happens eventually, Grave Defiler sees to that by helping draw more Korlashes.Note 2: Both Sanguine Guard and Zombie Master count as Zombies. They would not be in here if they weren't. Check Oracle for updated rules. :)
This deck has been viewed 28,097 times.
I believe Sanguine Guard is not a zombie. Maybe put in Gravecrawler instead to increase the speed. Put in more creature destroys like Tragic lsip or Dismember. But overall, this is already good and well-rounded. Nice take on Zombies Beowulf85! Impressed.
Permalink
Thanks for the compliment bro! I checked oracle, and Sanguine Guard is most certainly a "zombie knight". It was reprinted and updated for "Duel Decks, Phyrexia VS. the Coalition." I could see where you'd make that mistake though, clicking on the card links to the original version. There are a lot of older cards lacking proper types/subtypes. Another example, just from this deck, is Zombie Master. Believe it or not, he is a "Zombie Lord", not just a "Lord". The updated oracle text for him says he gives his effect to "other zombies", thus unfortunately he does not affect himself. I have considered adding some black instants/sorceries for creature control, but when I give all my creatures deathtouch, and some have either/both flying and first strike, creature control isn't a problem. They attack me, their creatures die and mine live (through first strike/deathtouch combo). Meanwhile I'm swampwalking all over them so I don't care what they have do defend with! The only instance that I could see tragic slip coming in more useful than just my creatures is if they have something that's indestructible, like a darksteel. Those creatures are rare enough that I don't really worry about them, but tragic slip could end up in the sideboard! Thanks for the comment! If you liked this then check out a few of my other decks. :)
Also, gravecrawler certainly would help when it comes to facing creature control. There are a number of good 1 cc zombies that I like. I could take out Soulless One in favor of something cheaper, I find that by the time I'm ready to put Soulless One to good use, I've already got so many zombies out and my combos completed that I've won. He's basically in there as a counter wrath. I hang on to him in my hand without casting him just in case all of my zoms get sent to the graveyard. If anyone did that to me, I'd cast him next turn and stomp the field the turn after.
ya, id add it back in just in case, my cousin has a deck based around giant steel colossus which is an 11/11 indestrutable
dude add splash of blue for digraf captain death touch and zombies get +1+1 check out my decks search me
I've seen a lot of blue/black zombie decks, but I really wanted to keep this one mono colored. What's more, with Death Baron in play, all my zombies get death touch (as well as your aforementioned +1/+1). If I were playing a sacrifice deck Diregraf Captain would be superior because of his ability to direct damage the opponents, but this is an aggro deck where I'm hoping to keep my zoms alive (hence zombie master's regenerate). Thanks for your suggestion, but I think I'll keep it as is. Any particular deck you want me to look at?
k like it mono black zombie is good http://www.mtgvault.com/ViewDeck.aspx?DeckID=377196 illusion
Lord of the Undead and Cemetery Reaper might fit right in, seeing how this is a brute force deck without specific card synergy. Could be worth it! Good deck again Beowulf. Chapeau
I used to run both of those but I found that I really didn't like having to tap my zombies for their abilities when I much prefered to just swing with em. Lord of the undead is slightly more efficient than unholly grotto, but only slightly. Cemetery Reaper means that either my opponent has to have creatures in their grave, or I do. Problem is I just about never want to empty my graveyard when I could just bring something back, and there are far better things for me to spend 3 mana on in this deck than a few tokens (grave defiler sees to it that my hand is rarely empty).
Urborg only affects on field lands ( static abilities only affect cards in play unless otherwise mentioned ) Entrail feaster I think should be replaced with the gravecrawler everyone keeps talking about And to be honest mono black is the way to go for zombies only innistraud had non black vampires or zombies
I've considered it, but I find that my entrails feaster often sucks up a lot of creature hate as it grows, and many decks hate that it can target their graveyards. People wouldn't waste creature hate on a gravecrawler since I can just bring it back, and the ting can't block and doesn't grow. I don't need chump swingers in this deck since I'm swampwalking all over my opponent's faces, and I can easily bring plenty of stuff back from the graveyard (albeit not straight to play) with my unholy grottoes. :) Thanks for the rules explanation.
this is a great deck :) i am loving it.. and unholy grotto is epic.... may put it it my deck to change the format from time to time :)
Glad you like it and thanks for the comment! I hope to see more of your decks on the front page soon, keep up the epic deck building!
It looks like it tries to do too much and is a very slow deck with the rare exception of a nut draw. You have 8 lands that can't tap for black or even at all before turn 3 as well as 4 copies of Urborg so you will have upwards of 3 dead draws during a game. The Korlash loop is nice if you can actually get it going but with a dozen or so sample hands, I couldn't get anything going. Four copies of your utility lands is too much. A mono color deck should not have such a high probability of being land/color screwed. If they are that relevant to your strategy, put in tutors for them. You have no mana curve. You have one 1 CMC zombie that is fairly terrible since your entire focus is on putting your dead creatures back rather than exiling them. Yes, it can target other players but that is not all that useful at effectively sorcery speed. He's far too slow and won't be around to block or even get bigger until later turns. The first strike focus is fairly irrelevant and makes for very overcosted creatures with the number of lords in the deck, your creatures will be bigger when it's time to battle, even if they aren't, they will death touch, regen or be regrowthed. You have no two slot at all so you'll very like land go the first 2-3 turns UNLESS you got one or two of the rituals in your opener. I like what your deck attempts to do once it gets going but I don't see it being very effective the majority of games to actually get to that point... Not trying to be a jerk, just pointing out the flaws I see so that it could be improved.
No worries. I do normally stomp face with this deck though, but I play it (and all my decks) in multiplayer. I don't usually drop my zombie master until I'm ready to swing for the kill, otherwise I get targeted or he'll get removed, so the redundancy with regenerate doesn't crop up. What's more, I don't think I have ever regenerated with this deck, I'm usually too busy playing everything in my hand to worry about it. As for the utility lands, the only ones that get redundant are having multiple urborgs, but urborgs prevent teh other 8 from not being able to tap for mana. Urborg is also central to the swampwalk strat, and if I took them out for swamps then put in some tutors, I would have to remove creatures. Urborg becomes even more useful when combines with cabal coffers, because the coffers will also count as a swamp. Honestly, it is rare that I every have problems getting enough mana going in his deck, and with the zombie draw I have I also usually have enough cards to spend on my mana. As for the cost of my first strikers, Warchief reduces all their costs by 1, so my mana curve actually drops significantly, and I rarely have trouble getting 4 mana to get him out.
PS. Sorry for the typos, it's late and I'm typing fast. Well thought out criticism, but I hope I addressed some of your concerns.
overall this is a great deck, good job :) the one thing that i would be most concerned about would be board wipes. you do have two copies of soulless one, which would be great in that situation, but i would recommend throwing in a couple copies of ghoulcaller's chant. for one mana you can put two zombies back in your hand, which allows you to recover your more powerful creatures.
I'll side deck it for when I switch the deck around. I actually have most recently been playing with two darksteel plates for that reason.
Also, zombie apocalypse? I think I may add it just for board wipes.
I love Zombies. Got to be my favorite tribe!!! I have a zombie/cleric deck, but it is not anywhere near this good. Love the zombie cat. Awesome card. :)
Finally, someone loves the cat! LOL. There are plenty of decent zombie one drops, but I've found that I don't actually NEED any of their abilities, I like the Entrails Feaster because it hates on my opponent's graveyards (I play multiplayer, so it's rarely a problem to nom some creatures) and grows bigger than the rest of the one drops.
im tryn to get one of my decks more noticed because i think it has a chance at being a really good deck, i really need some feedback rite now so heres the link http://www.mtgvault.com/ViewDeck.aspx?DeckID=387054 btw i love the deck, i like zombies, maybe add in zombie exacutioner somewhere tho
With all of the deathtouching and firststriking I don't think an undead executioner will really help the deck, and it would raise the mana curb again, which is already high enouch. Thanks for the idea though. Will check out your deck.
i think this is a good deck, give it some time and it can make top decks just like my stuffy doll deck did :p i made it 2 nights ago at like 8 pm and i woke up this morning and it was in top decks :p
I'm honestly not sure that it will at this point, congrats on making top decks though! I've had two top decks so far, maybe it's time to let the zombies rest in peace though? Seems a shame, I'm only six likes away and this deck wins me a lot of games pretty reliably.
I love this deck man! Seems really strong, and reminds me of my friends deck he used to play till he changed it up. Would be a lot of fun to play, and play against.
I have built a LOT of decks, and this is one of my faves. It is fun for casual play because it is powerful, reliable, but not so slow as to be too weak or so fast as to be unfair. The deck simply lends itself to great competition.
woot grats on front page hon :) still loving this deck i am LOL and yes another one of mine are on front total opposite to my black mono....... but YAY YOU TOP DECK GUY :)
Thanks! :) This is top deck number 3 for me, though it took a while getting here. It seems it jumped in popularity overnight, from just needing 4 more likes for 2 weeks (46 likes), to 73 likes now? makes me happy to share my decks with others and have my work appreciated!
one thing you might wanna think about is endless ranks of the undead a four or five drop enchantment that just keeps increasing the number of zombies every turn another nice thing to throw would be a call to the grave or two to make them keep sacing creatures while yours go completely untouched. that also deals with the indestructible creatures when theyll be forced into sacing them. if you have the time you should check out my red blue black zombie edh deck id love a few tips or suggestions to make it a little better. http://www.mtgvault.com/ViewDeck.aspx?DeckID=313260
Happy to check out a deck for anyone who leaves a good comment like yours! Sacking does deal with indestructible, and I have 2 other zom decks, one of which revolves around sacking (the other around gempalm polluter). I'm trying to keep this one unique from the others though. I can usually deal with indestructible creatures with my protection from white (the most indestructible color), but in the case of darksteel creatures, I've usually got swampwalk out and my opponent dead by then. :)
nice i think u aced good job dude
You should throw in grimoire of the dead. That would be awesome. :)
Grimoire of the dead is an awesome card, but this deck isn't a creature destruction deck so I think it would be wasted. Sure, I get creatures in to my opponent's graveyards, but then I eat em' with my cat. I also don't get a ton of creatures in to opponents graveyards. What's more, in multiplayer, playing grimoire of the dead would be like saying "you have 3 turns to kill me".
oh hey. Since you like green, I have a deck that I would like some input on. it is almost mono green, with a couple of blue cards thrown in. It is (in my opinion) an actually viable idea for a land deck. http://www.mtgvault.com/ViewDeck.aspx?DeckID=388264
hey beowolf, grats on getn this on the top deck page(: your a good deck builder and u helped me improve my stuffy doll deck, i think u mite have helped me improve my relentless rat deck to, idk, but the relentless rat deck i made as a joke
Thanks gh! As I said above, I like to share my fave decks and enjoy having my work appreciated. I'm really glad I was able to be of help with both your decks too! With this site, assisting deckbuilding and critiquing has become somewhat of a hobby.
well i have 2 more decks but i really need help with my self mill deck, its a good deck and ive even been able to get a couple turn 5 wins but if i dont start out with this 1 card in my hand, the game goes slowly
hey beowulf, i made a new 3 colored infect deck and i could use some help on it, i dont see very many multi colored infect decks so i dont really have anything else to go off of except for the cards i know and considering ive only been playing magic for 5-6 months and i first started making my own decks like a month or 2 ago im pretty sure i need some help and u helped me out on a few of my decks and helped me get them to top decks, i think this infect deck has the potential to be a good deck for some one whos wanting to learn to play but also wants a decent deck, its nothing to advanced, just infect, heres the link http://www.mtgvault.com/ViewDeck.aspx?DeckID=389203
Nice deck! Can I say consider Gravecrawler in your deck?
Many people have suggested that. It's in the sideboard and I may put it in to change it up, but most people seem to enjoy running grave crawler so they can sac him to feed things endlessly. He might be nice in combination with the death touch, since he is entirely expendable, but I still prefer the graveyard hate that my cats do.
It's an interesting deck, but could probably stand to be a bit faster. You should consider running Gempalm Polluter, too. With Unholy Grotto, if you can get board control it just destroys the opponent by cycling it every turn.
In multiplayer games, which is primarily what I play, Gempalm Polluter just makes you a big slow target. With this deck, if you have enough zombies out to have board control, your combo is already together, you zombies are fat and unblockable, and you win. And when it comes to speeding up, Gempalm Polluter would just take more time to become effective than the deck already does. I have another deck based around gempalm polluter (not on here), it puts lost of small zombies and zombie tokens out faster than this deck does. This deck just isn't well suited to a polluter strategy. Thanks for the thought though.
I'd like to thank you so much for not calling this deck "Tournament Quality". It drives me insane when people call there decks "Tournament Quality".
personally any deck is tournament quality as long as you enjoy playing it :) you cant win them all and its about the love of the game :) i call all mine tournament quality because in my eyes they are :)
I don't call any of my decks tournament quality. As far as I'm concerned, if it can't win by turn 3, it's not tournament quality, it's casual quality. Bringing anything else to a tournament is like bringing a knife to a gun fight. I play lots of casual, I never play tournaments. This is a casual/aggro/synergy/tribal/legacy deck, but it is not tournament quality. It drives me crazy when people mess up their (as you should have used), there (which refers to a location and you used improperly), and they're (meaning "they are"). But at least we agree about tournament quality. Sorry draven, lol.
lol no need to say sorry hon..... i have been playing this game since 1994...yes i am old :) its all about the fun of it now and yes i like the beat down of people as well.... but i am not as competitive as i used to be :) i cant win them all..... no harm beowulf :) keep on kicking butt
it depends on what type of format were talking about here. standard format decks dont win by turn 3. usually 5-7 4th with a very good draw. i only label decks with tourny qual that are at core on the same basis as teir 1 decks that are winning tourneys right now. just with my little twist in there. or decks that i have made and i win tourneys with. otherwise they get labled the archtype they fall under.
Swap Cabal coffers with Urborg. 4 Cabal - 2 Urborg. I can't see keeping Urborg that precious when the only synergy is with cabal coffers, and if you don't play four coffers then it's not nearly as good. Just how I would do things. Otherwise, fantastic deck. Might try and make something like it.
Cabal coffers is 100% necessary for me to be able to swamp walk all over my opponents using zombie master, and also ensures that Korlash is as fat as possible. Coffers is doing more in this deck than you give it credit for.
He is saying to put more coffers in...
sorry, wrote that at 5 AM when I woke up early for work. I meant to say Urborg, not Coffers. How it should have read: Urborg is 100% necessary for me to be able to swamp walk all over my opponents using zombie master, and also ensures that Korlash is as fat as possible. Urborg is doing more in this deck than you give it credit for.
Yeah, I kinda figured that. :). I knew what you meant. very good use of urborg. :)
I love zombie master.. And entrails is the best! plus giving it the ability to regenerate... Think you did the mono black zombies a justice
Why thank you. :)
Oh lord this deck brings me back. Entrails feaster is still my kitty of choice. Zombies have so many lords to choose from today its nasty. This deck is fast. I have a RB zombie land destruction deck that I have been having a bit of trouble with. Do you have any suggestions for it: http://www.mtgvault.com/ViewDeck.aspx?DeckID=372130
TBH, my deck isn't crazy fast, it's just fast enough. A fast deck deals 20 damage by turn 3. My deck is well tailored to the speed ramping of a multiplayer game. I play cards, but not the MOST threatening ones in play. People ignore me because of other, bigger threats. Then, after Urborg is out, I drop Zombie Master and surprise everyone by killing whoever is my biggest threat (perhaps the whole table). That's the beauty of this deck, it gets me ignored because of its subtlety, then it kills everyone. I'll take a look at your deck, but I don't have a lot of experience with red zombies.
Pretty nice deck!! Would you check my zombies?? http://www.mtgvault.com/ViewDeck.aspx?DeckID=352273
Please, I need help quick with this tournament deck that I am working on: http://www.mtgvault.com/ViewDeck.aspx?DeckID=392216 Thank you!
First you say something useful about my deck to let me know you are doing more than spamming the front page. Then I help you. That's the deal.
Old school zombies :)) I don't understand what does the Guard do in this... Most of your creatures could be regenerated easily, why would U use the Master than?? The cat is a load of c.ap... sorry!.. Why the fck would U use 4 Urborg... I understand, that Korlash needs it, but come on, it's Legendary & doesn't give U any mana... & also Coffers needs it, but it's still not worth it... Coffers is almost useless in this1, since U don't play Consume Spirit & stuff, only cheap creatures & spells & U allready have the Warchief... The deck would be good wit some reconstruction... Here is my standard Grixis control: http://www.mtgvault.com/ViewDeck.aspx?DeckID=391163 What do U think?..
It's obvious from your post that you didn't read any of the deck instructions and haven't looked at how any of the cards interact. You don't even know how Urborg works. Let me explain. Urborg makes all lands in play swamps in addition to their other types. Urborg is a land. Urborg makes itself a swamp. Swamps tap for mana. Urborg can tap for mana. Sorry, but your comment fails in more than one way. Read the deck instructions then try again.
At first, thanks for the help on my knight deck ;D I guess you could use Contaminated Ground and Evil Presence, dont need to put in the deck,maybe on your sideboard..cause this two, or even one, along with Zombie Master will fuck your opponents life ;P Idk, I found it usefull on my deck haha I just made him, it's something like the Knight one... Creatures with powers that help all other creatures and them if you did a good job BAM, your opponent its done kkk See it for yourself http://www.mtgvault.com/ViewDeck.aspx?DeckID=401001
Yeah, they do fit the theme, but Urborg already does what those are supposed to do without costing mana, while powering up my deck, and to all my opponents.
Oh, I thought Urborg only would make YOUR lands swamps too... o.0 This land is amazing, holy fuck ;o
Well, since I didnt know about this incredible land, I added to my deck haha I think its a really badass deck now... You dont like infinite combos right?(I guess i saw u saying it somwhere) Well,there's only one inf combo,but its just cause I didnt have something to put.. Maybe u can give me a light again as you did with the Knight deck If you have some time... Zombie deck(pretty nice, in my humble opinion) http://www.mtgvault.com/ViewDeck.aspx?DeckID=401001