Multiplayer Infect with strat ..

by Beowulf85 on 30 September 2012

Main Deck (60 cards)

Sideboard (12 cards)

Creatures (4)

Instants (8)

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Deck Description

This deck is specifically designed to make infect viable in MULTIPLAYER. This is not a 1v1 deck that can use instants to deal 11 poison trampling damage on turn 2-3. I understand how great those decks are in 1v1, but un multiplayer they burn out after killing one opponent, then everyone else focuses and kills you because they are scared you will do the same to them. hence, fast infect decks are not ideal for multiplayer.

Heck, infect isn't ideal for multiplayer. The main problem is, you are not benefiting from the damage other players are doing to each other, so you need to be able to infect efficiently enough to kill other players while being able to defend from them as well.

That is what this deck is designed to do.

Infect is great in multiplayer just because it is an alternate in condition that closes what might otherwise be long and drawn out games.

Deck strategy explination.

The infecty creatures should be self explanatory - they infect. Duh.

Hand of the Praetors makes all your infecty creatures bigger while allowing you to place poison counters directly on opponents of choice in case you are having a hard time attacking them.

Contagion Clasp and Contagion Engine help with creature control and make your poison counters grow without the need to attack!

Blight Mamba is a great defender, people thing twice about attacking when you can regenerate and they get a -1/-1 counter.

Necroskitter helps disrupt everyone's strategies by helping you steal all of your opponent's creatures.

Blowfly Infestation + Crumbling Ashes make for great creature control (especially combined with Necroskitter)! The combo is risky though, because it can eventually be forced to target your own creatures. Blowfly Infestation can wipe infinite 1/1's from the board as well, it's always satisfying when you bounce a counter from creature to creature.

The enchantments make your creatures evasive, help you draw cards, and increase your creature's power.

Fireshrieker combos well with everything, but particularly with Sleeper's robe, drawing two cards per attack.

Quickly created this deck after helping gh973408 with his new infect deck.

Won my first game with it, the guy had me on the ropes the whole time but infect came through with perfect timing to steal his creatures, regenerate, and finally poison him to death. It was a drawn out game. I have since played and won with it many times.

Any well explained advice would be much appreciated. If you like it please drop a comment and check out some of my others!

Deck Tags

  • Multiplayer
  • Infect
  • Casual

Deck at a Glance

Social Stats

4
Likes

This deck has been viewed 7,548 times.

Mana Curve

Mana Symbol Occurrence

082408

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Multiplayer Infect with strat explination

i altered my infect deck a little while ago, i wanna try to buy it and this deck comes out to like 1,700 dollars and i dont wanna spend that much money on a deck, i think youll find that some o the changes are relitively good, i didnt add in akromas vengence because it would take to long but i do admit its a good card and i mite actualy change my mind and add 1 or 2 in to it

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Posted 30 September 2012 at 07:54

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But did you look at WHY the deck costs so much? It's all in the lands. Sub the lands out and the deck will cost less than a fraction of the price.

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Posted 30 September 2012 at 08:09

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ya ik, that was my excuse, honestly im to lazy to make alot of changes to the deck, the deck isnt for me, its a beginner deck for my cousin, he wants to learn how to play so i decided i wanted to make him a decent/good deck for relatively cheap and theres no way on earth im gunna buy then give him my stuffy doll deck lol

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Posted 30 September 2012 at 08:18

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You want a great beginner deck for between $15 and $60? Check this one out:

http://www.mtgvault.com/ViewDeck.aspx?DeckID=377120

I didn't build it, but it's one of the best budget decks that introduce beginners to the mechanics that I've found.

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Posted 30 September 2012 at 11:57

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i took a look at the deck, its a good deck but i wouldnt wanna teach some1 how to play with it, it also made me relize i wouldnt wanna teach them how to play with an infect, i think im just gunna make a simple burn deck instead, itll be red, it wont be to advanced, no special abilities to confuse them until i get him this infect deck as a second deck so he learns more of the abilities

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Posted 30 September 2012 at 23:15

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I find that tribal decks are the easiest to learn with. The cards synergise well and in fairly self-explanatory ways. Whenever I'm teaching a new player, I always start tribal.

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Posted 01 October 2012 at 08:51

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normaly i start them with a burn deck or just a basic creature deck with a few cards with small abilities like haste, trample, defender, etc. i made a few more decks btw if you dnt mind looking, u can ignore the fake card deck, i was just bored but the token deck and the self mill deck, i could use help with those

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Posted 01 October 2012 at 09:41

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Well, since you have some blue cards on here, I would suggest Blighted Agent, I use it in my umblockable deck.
I always pump him up and make him a 3/x or 4/x, than I win in 3-4 rounds of attacks
Dont know if its going to fit in your deck since you already have some crazy ass infect creatures...
So my second suggest it is to have maybe some Artful Dodges or Infiltrate so you can attack if all u got and dont have to worry about creatures blocking u ;P

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Posted 31 October 2012 at 03:52

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The deck is slow and lacking the basics for an infect deck. There should be four invigorates and four mutagenic growths and four glisener elves

I run a pure green and it can smack you with an 11/11 trampler infect round two

http://www.mtgvault.com/ViewDeck.aspx?DeckID=343988

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Posted 31 October 2012 at 07:06

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Yeah, no lie, this is probably my weakest deck. I was experimenting with infect and really didn't know what I was doing. it needs to be rebuilt from the ground up.

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Posted 31 October 2012 at 11:03

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Wow, those cards are so very... YES! But what should I take out?

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Posted 31 October 2012 at 11:25

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Personally I'd start again. Infect should be a green base
Invigorate, mutagenic growth and glisener elves are a must. Four of each
You want 4 inkmoth nexuses and I'd run four revenge of the hunted. Also four rancor is a must.

Now the choice part is to go blue, go artifact or go both.

I went pure green for the speed. If you want a slower safer option, splash blue for blighted agent. Back him up with fog bank and/or guard gorgamzoa. It will give you good defence but a slower win.

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Posted 31 October 2012 at 23:47

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Problem is, I don't think that build will be stable in multiplayer. I might be able to take out one opponent, but not two or three. Also, not looking for a turn 1 kill, that's not kosher in casual multiplayer. The speed you are suggesting would almost certainly burn itself out.

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Posted 01 November 2012 at 12:11

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My green is pure speed. It's for one on one kills. Multiplayer it would get eaten.

If you want multiplayer, splash blue for the fog banks, guard gorgonzoa and blighted agent.

Infect is not a good option for multiplayer cause odds are you're the only one doing poison damage which means you need to kill everyone by yourself. Everyone else is doing normal damage so they don't soften each other up for you.

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Posted 02 November 2012 at 01:50

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Unless it's two headed giant where you play two green infect decks and poison them to death round two

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Posted 02 November 2012 at 01:54

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I know poison isn't great in multiplayer, that's why I have Necroskitter, to steal their creatures, Crumbling Ashes, to control their creatures, and proliferate, so as long as they have a poison counter, I can keep stacking them on. Also, hand of the Praetors can mean poison counters on people even if I can't attack them for some reason. Multiples of it mean many poison counter at once.

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Posted 02 November 2012 at 13:12

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thorne44 has deleted this comment.

Posted 02 November 2012 at 01:52

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Nov 13 - I have tested this deck thoroughly and it performs to satisfaction for multiplayer games. I updated the deck description with an explanation for how and why I have built it, and how to play it. There seems to be an abundance of infect decks around lately, but I don't think any of them are well suited for multiplayer, so here is mine.

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Posted 13 November 2012 at 12:08

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