Fat Fat Fatty

by Beowulf85 on 03 September 2012

Main Deck (60 cards)

Sideboard (39 cards)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

A casual deck based around solving any problem with ridiculous big creature combos, often employing the upkeep phase. There is an extensive sideboard including 39 card suggestions for you to play with.

10 bonus points to whoever suggests the best 40th creature for the sideboard with an explanation.
Only rule: It must be a fatty. (at least 5/5)
Current Leading Suggestion: Child of Alara.
Suggested by: Kazzong

Also, check out my "How would you build this deck" challenge!
http://forums.mtgvault.com/showthread.php?t=7276

How to Play

This was the 2nd deck I ever built way back when Futuresight was the hot new thing. As you can see it has evolved over the years, but I still love it and, even more than that, love what it does to anyone unfortunate enough to play against it. Once your first Defense of the Heart goes off, it'll be the table VS you. You'll probably still win.

So, to explain a few functions of the deck as is. The deck I own in real life does not have all those awesome dual lands, but this is the deck I play online. Feel free to sub out the dual lands appropriately, in person I'll play with a proper balance of triple lands from the Alara block just to ensure I have all the mana I could possibly need, but between the Birds, Harbingers, and Forbidden Orchards mana fixing is rarely a problem. Thanks to them, you really don't even need the non basic lands, just proper mana balancing through basic lands should be enough. I recently switched the deck around a little so the mana balancing is probably a little off, but in this deck mana balancing really doesn't matter a lot. Things are supposed to come in to play without you having to hard cast them.

If you get rid of the non basic lands, the deck should cost between $60 and $120 depending on what creatures you want to run. When I first built this deck it cost me somewhere around $60-$80.

There are a lot of potential creature combos hereabouts and the deck is designed to be able to deal with ANYTHING your opponents might throw at you, solely through the use of creature's abilities (exception for privileged position).

First, the base of the deck. Elvish Piper and Defense of the Heart.

Elvish Harbinger will ensure you can bring a Piper out and, since it gives you an extra mana, makes sure you have enough mana to play it even if you've only drawn 3 lands. If you're lucky enough to start with a Harbinger, Birds, and 2 lands in your opening hand you'll have Piper ready to spit out your first fat fat fatty by turn 4. If you like, you can ignore the Harbinger's ability and just get ready to set off a DotH at that point depending on how the board looks.

Play Defense of the Heart and watch your opponents stall playing creatures until they can destroy it or kill you with what they have, only... Forbidden Orchard! Give them some wimpy 1/1 spirit creatures that don't even fly! You can almost always set DotH off the turn after you play it. :) Use Eternal Witness to play it turn, after turn, after turn, after turn...

Eternal witness can also bring Sheolred back from your graveyard if it is ever unfortunate enough to end up there.

Defensive creatures include Platinum Angel (alternative win cons will stall), Platinum Emperion (makes burn decks cry), Blazing Archon (SCREW YOU AGGRO!!!), Sigarda (no Mr. black player, you can't make me sac things), Avacyn (an opponent wrathing the board will only make you smile), and Privileged Position (good luck exiling me, silly white player, and go away bouncy blue, no one likes you).

Opponent's cards giving you problems? Is there an enchantment that is stopping you from attacking? A card that is freezing game play up and allowing an opponent to stall?

Angel of Despair/Bringer of the Red Dawn + Sheoldred + Braids. Destroy a permanent of your choice every turn as Angel of Despair bounces in and out of the graveyard fast enough to give your opponents whiplash. Oh, and BTW, they get to sac 2 permanents/turn while you're at it. This combo will bring a multiplayer game to a screeching halt while people give you evil glares and you laugh internally, or externally if you're a jerk like me.

Sub out Angel/Bringer for Eternal Witness and go ahead and play your Defense of the Heart EVERY TURN.

Something's indestructible? Need to get rid of it at your convenience? ADMONITION ANGEL TO THE RESCUE! Bring it out with your Bringer of the Blue Dawn and you'll have lands to play almost every turn! If you've set Defense of the Heart off a few times the creatures will have thinned down in your deck, and the odds of you drawing a land goes way up!

Having trouble keeping your pipers out or not finding the DotH's? Hard cast any of the bringers for their alternate mana cost! 5/5 trample, and while I'm at it I'll either draw 3/cards a turn until I find what I need, or just borrow your creatures and club you over the head with them. The alternative mana cost is a strong factor when it comes to why I've kept the bringers in since the beginning of the deck, they have saved my life a number of times when all else has failed.

Would your rather win with direct damage? Sub in a couple of Kaervek's. Want to blow everything up every turn? Team up Novablast Wurm with Avacyn and bring Kamahl, Fist of Krosa and Massacre Wurm along for the fun.

I would rather not list the plethora of great options for token generation. Just look at the sideboard for yourself.

Want to beatdown even more than the creatures in the deck already can? Again , sideboard for things like Leviathans and Simic Sky Swallower.

Deck Tags

  • Creature-Based
  • Combo
  • Customizable

Deck at a Glance

Social Stats

15
Likes

This deck has been viewed 16,654 times.

Mana Curve

Mana Symbol Occurrence

24410431

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Fat Fat Fatty

This was the 2nd deck I ever built way back when Futuresight was the hot new thing. As you can see it has evolved over the years, but I still love it and, even more than that, love what it does to anyone unfortunate enough to play against it. Once your first Defense of the Heart goes off, it'll be the table VS you. You'll probably still win.

So, to explain a few functions of the deck as is. The deck I own in real life does not have all those awesome dual lands, but this is the deck I play online. Feel free to sub out the dual lands appropriately, in person I'll play with a proper balance of triple lands from the Alara block just to ensure I have all the mana I could possibly need, but between the Birds, Harbingers, and Forbidden Orchards mana fixing is rarely a problem. Thanks to them, you really don't even need the non basic lands, just proper mana balancing through basic lands should be enough. I recently switched the deck around a little so the mana balancing is probably a little off, but in this deck mana balancing really doesn't matter a lot. Things are supposed to come in to play without you having to hard cast them.

If you get rid of the non basic lands, the deck should cost between $60 and $120 depending on what creatures you want to run. When I first built this deck it cost me somewhere around $60-$80.

There are a lot of potential creature combos hereabouts and the deck is designed to be able to deal with ANYTHING your opponents might throw at you, solely through the use of creature's abilities (exception for privileged position).

First, the base of the deck. Elvish Piper and Defense of the Heart.

Elvish Harbinger will ensure you can bring a Piper out and, since it gives you an extra mana, makes sure you have enough mana to play it even if you've only drawn 3 lands. If you're lucky enough to start with a Harbinger, Birds, and 2 lands in your opening hand you'll have Piper ready to spit out your first fat fat fatty by turn 4. If you like, you can ignore the Harbinger's ability and just get ready to set off a DotH at that point depending on how the board looks.

Play Defense of the Heart and watch your opponents stall playing creatures until they can destroy it or kill you with what they have, only... Forbidden Orchard! Give them some wimpy 1/1 spirit creatures that don't even fly! You can almost always set DotH off the turn after you play it. :) Use Eternal Witness to play it turn, after turn, after turn, after turn...

Eternal witness can also bring Sheolred back from your graveyard if it is ever unfortunate enough to end up there.

Defensive creatures include Platinum Angel (alternative win cons will stall), Platinum Emperion (makes burn decks cry), Blazing Archon (SCREW YOU AGGRO!!!), Sigarda (no Mr. black player, you can't make me sac things), Avacyn (an opponent wrathing the board will only make you smile), and Privileged Position (good luck exiling me, silly white player, and go away bouncy blue, no one likes you).

Opponent's cards giving you problems? Is there an enchantment that is stopping you from attacking? A card that is freezing game play up and allowing an opponent to stall?

Angel of Despair/Bringer of the Red Dawn + Sheoldred + Braids. Destroy a permanent of your choice every turn as Angel of Despair bounces in and out of the graveyard fast enough to give your opponents whiplash. Oh, and BTW, they get to sac 2 permanents/turn while you're at it. This combo will bring a multiplayer game to a screeching halt while people give you evil glares and you laugh internally, or externally if you're a jerk like me.

Sub out Angel/Bringer for Eternal Witness and go ahead and play your Defense of the Heart EVERY TURN.

Something's indestructible? Need to get rid of it at your convenience? ADMONITION ANGEL TO THE RESCUE! Bring it out with your Bringer of the Blue Dawn and you'll have lands to play almost every turn! If you've set Defense of the Heart off a few times the creatures will have thinned down in your deck, and the odds of you drawing a land goes way up!

Having trouble keeping your pipers out or not finding the DotH's? Hard cast any of the bringers for their alternate mana cost! 5/5 trample, and while I'm at it I'll either draw 3/cards a turn until I find what I need, or just borrow your creatures and club you over the head with them. The alternative mana cost is a strong factor when it comes to why I've kept the bringers in since the beginning of the deck, they have saved my life a number of times when all else has failed.

Would your rather win with direct damage? Sub in a couple of Kaervek's. Want to blow everything up every turn? Team up Novablast Wurm with Avacyn and bring Kamahl, Fist of Krosa and Massacre Wurm along for the fun.

I would rather not list the plethora of great options for token generation. Just look at the sideboard for yourself.

Want to beatdown even more than the creatures in the deck already can? Again , sideboard for things like Leviathans and Simic Sky Swallower.

Anyway, this is my first deck on here and I would really like some comments on it! And like I said, bonus 10 points for the best 40th creature suggestion for the sideboard, with an explanation!

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Posted 03 September 2012 at 08:28

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I JUST WENT FRONT PAGE! I joined two days ago and this is the first deck I built, and it's already here. And it's my birthday (no joking). Happy Birthday to me. :)

K, now that the excitement is over, PLEASE check out and comment on my other decks (you can make it my birthday present)! If you do, the sun will not explode today (or tomorrow!), the Cylons won't attack us, the Borg will not assimilate us, the Daleks will not exterminate us, and Will Robinson will not be in danger. Simply put, by checking out my other decks, you save lives. And occasionally, you might just save the entire universe. Basically, you somehow become Picard, The Doctor, and Billy Adama all at once!

http://www.mtgvault.com/ViewDeck.aspx?DeckID=381605 - A blue green red combo (not infinite) deck that can wipe a multiplayer table just by declaring one attacker, your creatures don't even have to deal combat damage, the table dies during the declare attackers phase. Also has insane lifegain and card draw given the proper card combos. Try and guess which underrated yet amazing creature is the key card before you look... - This one is very close to making the front page as well, please help it out!

http://www.mtgvault.com/ViewDeck.aspx?DeckID=381596 - Mono black zombes with Deathtouch/First Strike/Swampwalk/Regenerate! The deck is dedicated to creature beatdown (no sorceries, the only instants are Dark Ritual) and does very well! Black plays like green!

http://www.mtgvault.com/ViewDeck.aspx?DeckID=381965 The most recent variation on my first ever deck, mono green enchantments. With the right cards out, you can play your ENTIRE deck in one turn, then swing and watch your opponents vaporize!

http://www.mtgvault.com/ViewDeck.aspx?DeckID=381598 - The only Modern legal deck I've posted thus far, based around 1cmc creatures playing quickly, maybe pumping out a few tokens, then boosting them up with OVERWHELMING STAMPEDE! Vigor and Mycoloth help out!

And, in celebration of me hitting the front page...

http://www.mtgvault.com/ViewDeck.aspx?DeckID=382265 I uploaded a new deck! Black green Treefolk tribal with instructions for both Modern and older variants!

WARNING: PLAYING WITH MY DECKS MAY CAUSE PLAYERS TO FOCUS YOU IN FUTURE GAMES!!!

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Posted 05 September 2012 at 11:01

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Mashitta has deleted this comment.

Posted 03 September 2012 at 13:48

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You have alot of green, what about some big red creatures or a couple stormtide Levation

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Posted 03 September 2012 at 16:54

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Stormtide Leviathan is right at the bottom in the side deck. He sure is a great win con and very similar to Blazing Archon in function when it comes to preventing aggro towards you. His main hang up is that he prevents aggro towards other players as well, and players with flying can still attack you (though they would be hard pressed to not lose an attacker against the Leviathan).

As I said, I mainly play this in multiplayer, so it is often in my interest to allow the other players to keep being able to attack each other. If I prevent them from doing so, I only draw more attention to myself than I already would have.

What red creatures would you recommend specifically?

In response to your comment about me having a lot of green, to be fair I have 4 pipers, 4 defense of the heart, 4 birds of paradise, and 4 harbingers. That accounts for 16 of the green cards right there (a full 26.6% of the deck), and they are all necessary to enable the rest of the creatures to come out ASAP. Another 4 of the green creatures are the eternal witnesses, again there just to support the other win cards. You can't take any of the cards I just listed out of the deck withough severely hampering it.

It seems like you're a red blue player, please feel free to gut the fatties in this deck and reconstruct it then post your new decklist here. :) I would be interested in seeing how you would change the deck to make it more red/blue worthy! Remember though, keeping to the theme of the deck means avoiding instants and sorceries, use creatures for EVERYTHING!

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Posted 04 September 2012 at 07:39

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I would love to play against this deck. It looks really interesting. :)
I have a few decks that could give it a run for its money.
A myr deck: http://www.mtgvault.com/ViewDeck.aspx?DeckID=291764

A 5 color artifact deck that everyone hates:
http://www.mtgvault.com/ViewDeck.aspx?DeckID=227645


I have a couple others designed, but not built. I would like some input on anything that I have. I like this deck.

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Posted 03 September 2012 at 18:36

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If you want to play against this deck, I'm on Cocatrice. Same name as on here. Are you on Cockatrice? My Deck could become untouchable from your Myr Fury deck in a number of ways, either platinum artifact with an Avacyn would mean that your deck can't win because you have nothing to deal with indestructible creatures. It would all depend whose deck went off first, but I don't typically like to play against infinite combo decks in casual (or ever), lol.

Your second deck would give me a few more problems, but add Sigadra (or blazing archon, since yoru sacking is based on creatures attacking me) to the above mix and all of a sudden you can't make me sac anything and all your forced life loss doesn't matter any more. Both decks are impressive and I'm not doubting that they could kill me, but again, it's a matter of who went off first. If my deck goes off first, which I have designed it to do as much as possible, you would have nothing to bust me out of my "you can't touch me and I can take my time about killing you" fortress.

Don't get me wrong, I know my deck's not invincible even after it goes off, but the only two things that can really stop it after a point are:
A - Exiles (un targeted mass exiles if both Privileged Positions are out)
or
B - Giving all my creatures -1-1 until they finally cease to exist

Few decks are built to do such a thing.

For this reason, after DotH has gone off 2-3 times (which it often does) tables just give up, because this deck is designed to screw over all other win conditions while defending me like crazy, so I can sit back and beat the rest of the table over the head with whatever I happen to have available at the time.

I hope I didn't sound too cocky there. :) I don't always win with this deck, but I do win a lot with it (in casual). A fast combo or white weenie deck can often kill me before my combo goes off. It's one of the many reasons I don't like 3 turn kill decks.

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Posted 04 September 2012 at 11:15

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No, not cocky at all. :). I line it when people give reasons for things. As for the myr deck getting around indestructible, I actually have some plague myrs to deal with that. I am just trying s new setup for the moment. Gonna see how it does as is.

The second deck, the sac isn't based just on attacking creatures. But also on restore balance. As long as sigarda isn't out yet, or it gets countered, you could be in a world of hurt, since that is your only protection from sac. I might suggest perhaps a back up of Tajuru Preserver? it doesn't have the hexproof, but it is way cheaper to put out at 1G.

And sadly, I am not part of any online MTG sites other than thus one, and I don't have time for it between work and school. Otherwise I would take you up on that offer.

There is one other deck that you could look at, that might be able to do something against this:
A lockdown deck that is still in the design phase.
http://www.mtgvault.com/ViewDeck.aspx?DeckID=376354

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Posted 05 September 2012 at 05:19

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Tajuru could do it, but it violates my deck's theme, FAT creatures (at least 5/5). I'm not worried about counter spells because I virtually never hard cast with this deck. You can't counterspell something brought out by an ability like DotH or Elvish Piper. Even if she did end up in the graveyard somehow, I can bring her back to play with either my Sheholdred, or to my hand with one of my 4 Eternal Witnesses.

Your leeched lockdown deck could slow my deck down, but again I'll remind you that with both the Piper and the DotH, I'm not playing the creatures, I'm putting them directly in to play, thus the Leech's ability wouldn't affect my big creatures, though it would make it more costly to play DotH repetitively. I do have birds and harbingers that add a LOT of mana accell and fixing to the deck though, so I don't think that would be much of a problem. I'll throw down a few card suggestions for the lockdown deck, I've played against a very annoying deck that employs Bazaar Trader.

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Posted 05 September 2012 at 09:40

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Admittedly that is true, but if you can't get those out before set the lockdown, you can't play anything.with alabaster leech it can go off turn 3. I want to proxy both of these and try them, sadly I have no spare time.

As for the theme... Platinum angel is only a 4/4, but I would still count that as a big big still.
thanks for the comments on the leech deck. :)

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Posted 05 September 2012 at 22:08

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Ok so this isn't related to this deck, but it us another deck that I would like some input on. A 5 color based around the new cycle of rings from M13. Comments from anybody would be great.

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Posted 06 September 2012 at 00:49

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A link would be helpful for those of us who are lazy. :) You're right about platinum Angel, and could also point out Brads, Cabal Minion. I actually just added Platinum Angel recently.

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Posted 06 September 2012 at 10:08

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My bad, I could have sworn I put the link in that post... *epic fail!!!*
Well, here it is: http://www.mtgvault.com/ViewDeck.aspx?DeckID=369408

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Posted 06 September 2012 at 10:29

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Posted lots of ideas, both from memory and from some ninja like usage of Gatherer.

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Posted 07 September 2012 at 10:10

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Mashitta has deleted this comment.

Posted 03 September 2012 at 18:39

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Mashitta has deleted this comment.

Posted 03 September 2012 at 18:41

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I think you should put in more cards like Natural Order, Dramatic Entrance, Show and Tell, and Sneak Attack. Lessen the number of Heavy Creatures and add more enabler (those cheat spells). If you could find a way to put in Enlightened tutor or Mystical Tutor. Those can tutor you cheat spells. And for the 40th heavy creature on sideboard, I would suggest Phyrexian Obliterator. Too cheap and destructive. But overall, this deck is pretty good, solid, and fun to play. Good job! Keep it up Boewulf85!

I hope you could give me short advices on these decks on your free time:
http://www.mtgvault.com/ViewDeck.aspx?DeckID=377851 - The END
http://www.mtgvault.com/ViewDeck.aspx?DeckID=381656 - Hack
http://www.mtgvault.com/ViewDeck.aspx?DeckID=378207 - Lux Divina
http://www.mtgvault.com/ViewDeck.aspx?DeckID=377865 - Blaze of Glory
http://www.mtgvault.com/ViewDeck.aspx?DeckID=372895 - Forever Again!
http://www.mtgvault.com/ViewDeck.aspx?DeckID=229022 - Venenum
http://www.mtgvault.com/ViewDeck.aspx?DeckID=378193 - The Time has Come
http://www.mtgvault.com/ViewDeck.aspx?DeckID=276994 - Resurrectio

Thanks again~

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Posted 03 September 2012 at 18:43

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While the cards you suggested do fit the theme, show and tell benefits your opponents and potentially GREATLY speeds up their decks. Natural order requires me to sac a green creature and only brings out 1 creature, most of the combos I listed require 2+ creatures working in tandem. Dramatic entrance costs 5 to do once what my piper costs 1 to do multiple times, or my DotH costs 4 to do twice (from deck), and sneak attack forces me to sak a creature at the end of my turn, which will prevent me for taking advantage of many of the continual creature effects. :(

I think all those cards, while fitting the theme of the deck, would result in making the deck much less effective. Thanks for the suggestions all the same!

Since you obviously put some thought into it, I would be happy to check out some of your decks. :)

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Posted 04 September 2012 at 08:19

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PS. Great creature suggestion! Phyrexian Obliterator is a fantastic creature that fits the sacking and "do not attack me" theme of this deck!

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Posted 04 September 2012 at 08:41

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mikaeus the unhallowed and triskelavus make an infinite damage/creature combo if you have them both out together.

Remove all of triskelavus counters to put out 3 1/1 flying creature tokens, sac one to do one damage to triskelavus, killing it. It comes back with 4 counters thanks to mikaeus.... then just repeat the process as much as you want =]

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Posted 04 September 2012 at 14:25

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Using triskelion with mikaeus would be more practical for the combo tho, because you have to pay 1 mana sadly for triskelavus, triskelion you can removed it for free... So the infinite damage combo going off as soon as you drop any two creatures would have to be mikaeus the unhallowed and triskelion...(remove all 3 counters, deal 2 damage to any creature or player, and one to triskelion itself to kill it and bring it back with 4 counters)

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Posted 04 September 2012 at 14:37

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I can see how the second combo would work well, but remember that Mikaeus gives all non human creatures you control +1/+1. That point alone makes the first combo very mana expensive, but the second combo would still work.

Unfortunately, it would violate the "fatty" theme in my deck, since neither trisk is at least a 5/5, thus I would have to rename the deck. That and I avoid infinite combos. However, as for a 2 creature kill combo facilitated by my skeleton deck design, you get an A+! Very good idea. :)

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Posted 05 September 2012 at 00:18

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That's unfortunate it breaks the fatty theme of this deck. Too bad they don't come into play with 4 +1/+1 counters then. haha
and thanks tho It's a very neat combo! =p

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Posted 05 September 2012 at 20:02

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40th creature: Child of Alara.

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Posted 04 September 2012 at 18:58

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That is an excellent suggestion! It would allow the player to destroy any clusters pesky enchantments or artifacts instantly with a braids+avacyn+child combo! Add in Sheholdred and you can destroy them all... every turn!

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Posted 05 September 2012 at 00:33

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Avatar of Woe? Demon of Death's Gate? Godsire?

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Posted 04 September 2012 at 22:56

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I feel like avatar of woe is redundant but it could simplify things. As it is I have two ways of destroying creatures every turn built in, but avatar of woe would require less cards for the combo. The alternate mana cost wouldn't really contribute to the card's value, usually by the time there are 10 creatures in graveyards I've basically won already.

Demon of death's gate - Great if you want to go for straight creature beatdown, but the alternative mana cost is basically useless since you will rarely have 3 black creatures available for sacking.

Godsire - Great for a token gen deck. The fattest tokens. Every turn.

I'm going to give you a A- for your creature suggestions. Not bad, def all beautiful fatties. How would you build the deck with them?

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Posted 05 September 2012 at 00:44

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Elesh and Sheoldred are both probably more efficient than Avatar of Woe because their abilities are passive and don't require a cost to play them. The only real difference is selection, Avatar can kill a big problem creature quicker than Sheoldred. As for getting it on the field, isn't that what Piper and DotH are for?

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Posted 05 September 2012 at 16:01

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You're right, but part of the assumed value of the creature is the versatility its alternate casting cost provides. I have the bringers in the deck for that very reason, and I have hard cast them many times in order to save pipers and DotH for other bigger creatures.

Avatar of woe simplifies the combo that I'm about to explain, but I think you are overlooking my angel of despair. It comes in to play and destroys target permanent, not just target creature. With Sheoldred and braids out, I can make it come in to play every turn, that's 3 permanent's destroyed/round! (one of my choice, two of my opponent's choice).

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Posted 06 September 2012 at 10:20

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Well, Blightsteel colossus. I don't think you could choose any better, beside Eldrazi creatures.

Quicksilver amulet could be useful too, but someone has probably suggested it already.

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Posted 05 September 2012 at 01:32

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Blightsteel colossus could certainly help against lifegainy type decks, but the, I would probably just blow up whatever they are gaining life with using my Angel of Despairs.

Quicksilver amulet has the advantage of not being a 1/1 creature, thus not as easily destroyed through common creature removal. Unfortunately, it costs 4 more to activate its ability AND I can't harbinge for it if I need it. In addition, I don't really mind when people use their creature removal on my Pipers, because that means there's less removal out there for my big creatures when they come out.

Blightsteel would be an A- to A creature though I think. Not bad ideas.

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Posted 05 September 2012 at 05:32

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http://www.mtgvault.com/ViewDeck.aspx?DeckID=382159
This is the deck challenge submission I didn't know where it actually went so I put it here

http://www.mtgvault.com/ViewDeck.aspx?DeckID=381997
This is my Norin the wary EDH deck

http://www.mtgvault.com/ViewDeck.aspx?DeckID=375577
The is my mayael the anima EDH deck

http://www.mtgvault.com/ViewDeck.aspx?DeckID=374788
This is my standard human deck

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Posted 05 September 2012 at 03:42

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Oh man, Iona + Painter's? LOVE IT. Indestructible seems to negate undying, maybe if you were to include something that allowed you to sac your creatures to your advantage?

Interesting take on my theme! You toned down on the big creatures and brought in some more smaller support creatures though, so not quite what I had in mind, but you certainly still exploited DotH and the deck does have a similar feel. You might want to consider a little more mana fixing with your lands, in case you actually have to hard cast something that's not green (it does happen, and you'll be grateful you worked it out beforehand).

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Posted 05 September 2012 at 05:40

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PS. When you bring both Iona and Painters out using DotH, you should declare "Indigo!" or "Aquamerene!" or "Orange!". Basically, any color that doesn't exist in game. Because, well, it exists now.

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Posted 05 September 2012 at 06:10

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Idndestructible is for platinum emperion or angel you go I have indestructible can't lose your turn and with elfball 19 lands or so isn't bad
Undying is for infinite damage with trisleleton

And for the fixing the reason I included tooth and nail and several green artifact creatures was my ability to cast them anyway ( crater hoof after about 7 elves in always game without a fog)

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Posted 05 September 2012 at 14:18

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Since you are using so much green, why not throw some Living Wishes in there so you can actually tutor cards from outside the game (like the fatties in your sideboard)?

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Posted 05 September 2012 at 22:28

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I actually only built the sideboard when I posted the deck on here, just to show people some other things they could do with the deck. I honestly don't like consulting cards from outside the game, I like my decks to be self sufficient. that being said, your idea has great merit, it's just not my style.

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Posted 06 September 2012 at 10:29

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This looks pretty good, and I would really like to play with some of my more teethy decks, haha!

I normally just put up my more original ideas on here, and my standards, but I'd love to play you with my elves. :P

Check out my standard deck everybody! :D
http://www.mtgvault.com/ViewDeck.aspx?DeckID=382445

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Posted 06 September 2012 at 00:45

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Oh and your 40th Big Creature us going to be WorldSpine Wurm.

http://www.magicspoiler.com/mtg-spoiler/worldspine-wurm/

Just follow the link, and read it. You don't need an explanation.

Also, Replace Pelakka Wurm with Elderscale Wurm. Elderscale is one mana higher (doesn't matter)
and is about 100x better.

Cheers, and if you get time check out my standard deck. Thanks!

http://www.mtgvault.com/ViewDeck.aspx?DeckID=382445

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Posted 06 September 2012 at 00:54

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Worldspine Worm would be sick for both a token conversion and just plain beatdown. Can you think of what you might combo it with to better exploit its token generation? Is there a way to make it go infinite?

I've never seen elderscale Wurm, good choice! It does much the same thing as platinum emperion, with one less p/t in exchange for trample. Unfortunately it does not prevent life loss, platinum emperion prevents both damage and lifeloss. :)

Checking out your standard deck, please look at my other decks if you liked this one! :)

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Posted 06 September 2012 at 10:38

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40th creature: Maelstrom Archangel

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Posted 06 September 2012 at 17:30

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Could you please check out my deck and give some advice and maybe even a like http://www.mtgvault.com/ViewDeck.aspx?DeckID=382282

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Posted 06 September 2012 at 19:44

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I only check out other people's decks if they do more than spam their own decks first. You've gotta' show that you actually care that my deck exists beyond it's just being on the front page.

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Posted 07 September 2012 at 10:15

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Check out my deck, its similar to yours in function (without the massive sideboard) but i think mine can get the creatures out faster without relying on an opponent.

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Posted 06 September 2012 at 23:23

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Yeah, I've seen many Omniscience decks. So very many. You could replace the guts of my deck to do something similar (or exactly the same), but I really hate Omniscience. Nothing against you, but I do.

I like DotH better because it brings creatures directly in to play from anywhere in one's own library, you don't have to rely on the luck of what's in your hand. What's more, your deck costs $2-3K+ without lands, mine only costs this much because of lands that One could easily replace. My deck is (without the lands and sideboard) purchasable for $80-120, lol.

I also deliberately took the eldrazi out of my deck because I play casual, and I would actually refuse to cast them because cheating two elds in to play on turn 4 is just not fair or fun or the least bit original. Casual (to me) means - no elds, no 3-4 turn wins, no infinite. To me, any game that involves any of those three is not fun. There is rarely any give and take, and I want games to have give and take.

Anyway, I'm not denying the power in your deck, I just don't like that play style. Thanks for the comment though!

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Posted 07 September 2012 at 10:34

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when the new rtr wurm comes out im putting it into your challenge deck ( noting beats a 15/15 wurm on turn 4 )

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Posted 07 September 2012 at 14:50

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Defense of the Heart = best card in this deck for this deck! and obviously elvish harbinger+elvish piper

i have a naya deck with the same idea:
http://www.mtgvault.com/ViewDeck.aspx?DeckID=337927

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Posted 07 September 2012 at 17:28

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Ohhh... Spirit of the Hearth... That fits very nicely along side all the defendy creatures I have in this deck. Why didn't I know it existed? I probably wouldn't put it in, bt still, I like it.

Nice deck!

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Posted 08 September 2012 at 06:48

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Very nice! I'd love to play this against my reanimator, think it would be a close run thing!

could add captain sisay in here, he can pull out a fair amount to your hand for the elvish pipers to sling in. Not sure how much this would add to it though - defense of the heart does well enough.

rune-scarred demon would work, lets u get a big flyer and tutor ur next card.
yosei, the morning star interacts with sheoldred and a sac outlet(doomgape works and is a fatty) to perma tap ur opponents.

Can check out my reanimator, let me know what ya think:
http://www.mtgvault.com/ViewDeck.aspx?DeckID=206870

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Posted 21 September 2012 at 21:41

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Doomgape might be a nice substitute for Braids, except he only forces me to sac a creature, whereas with both Sheholdred and braids out, my opponents have to sac 2 permanents (at least one creature) each turn. I've considered running yosei for that combo, but usually by the time I've gotten that far along in the game, my opponents have already given up, lol! This deck makes whole tables cry.

Rune scarred would be good in a piper deck, but I use piper as a fallback in case things accidentally end up in my hand, I would rather not plan on putting them in my hand, it is much more effective to play them from the deck.

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Posted 21 September 2012 at 23:47

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