Fil: Take out 1 of each planeswalker, giving us 3 left... Which you should add in 2 goblin war paint's and 1 more Island. That should be good.
Permalink
I would love to see you shuffle this by yourself...
-Don't feel the need for protection cards? Get rid of the arms for Gelatinous Genesis. Unless you want some cards that can save your hide.
Suggestions from 7/22/11: -Alliance of Arms seems like a better sideboard card. It has the chance to really hurt you or save you. Maybe 2 Holy Days to save you? Or 2 mana tithes? Or some other card that can help protect you & your creatures? -Thopter Assembly is cool and all, but Selesnya Evangel would work better. -As for the lands, I have no idea... I'll do it tomorrow.
Ok, these Suggestions are from 6/24/11: -Even the Odds makes no sense in this deck. How often are you going to have less creatures then your opponent? -Groundswell is not the best power-up card. Rancor or Armadillo Cloak would work better. -Master's Call is not really needed. I'll find a better card later. -White Sun's Zenith if fine. -Assemby is fine. -Triad seems like it should cost 1 generic mana less. Nether the less I'll see i there is anything better...
Suggestions: -Rhys is a legendary creature meaning you can only have 1 of him on the field at a time. -Titan Forge seems to costly. -Get rid of Kuldotha Rebirth. There is no need to make this deck red when white & green have so many other cards. -Add in Hero of Bladehold, unless you want to make this a Golem deck. There are some really good cards for that. -Get rid of Nomads' Assembly. To costly. When I get more time, I'll try and help you with this and the other ones some more...
If you get the Memorial out on the field with some of your bigger creatures, then good game...