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Load up your guys with a Shrieker and a Flail and give 'em hell!
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needs better mana and a way to pump. 1 damage doublestrike twice is 4. 2 is 8, not really mind blowing. but kudos on the idea.
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A latch seeker with a Shrieker and a flail is like 12 damage in one pop. I can plink away until that combo is on the board and have them down by a few points before he gets equipped. I think the control I have would buy enough time to do a good bit of damage damage. Ideas on the pump and mana ramp are appreciated, but I don't want to lose much of what I've currently got in place. Thanks for the feedback!
I just meant like adding some simic charms, you could probably side 2 negates and all dispels because half the time they will be dead in your hand and instead run 16 island 4 simic guildgate and 3 simic charm 3 giant growth. Think T1: tapped guild gate, T2: Inquisitor's flail, T3: latchseeker, T4: simic charm giant growth giant growth 24 damage dream hand. but two instants still is 18 and that is pretty good.
it only gets better if you can afford breeding pools.
Thanks for the tips! Much appreciated.
I like the Breeding pool, but is is pretty costly. Luckily, I have a few! The charm was a nice addition, too! I took out the fog and added the charms.
Definately like the changes!
Any ideas on the SB? Maybe the Fog, fog bank?
aetherize is good against hexproof, and essence scatter
never underestimate fog bank, especially if your opponent does not have removal
cyclonic rift instead of disperse
Yes, sir! I like that much better.
I would suggest considering Rancor. 1 point less damage than the Giant Growth but you can keep it for multiple swings.The other suggestion would be to swing hard on turn 2.Perhaps with a one-drop like Delver of Secrets, Blistercoil Weird, or Experiment One*Turn 1*IslandDelver of Secrets*Turn 2*Reveal Instand or Sorcery, Flip DelverForest, Abundant Growth. Rancor on flipped Delver. Unsummon something. Delver is a 5/2 Flying Trample creature at this point. Swing for 5 on turn two.*Turn 3*ForestGiant Growth, Giant Growth, Titanic Growth. Delver is a 15/13 Flying Trample creature at this point. Swing for 15 (Win the game turn three if they can't block your flier)No, you won't get this hand all the time. It's just a suggestion to build with cards that get the damage in faster.Even if you don't get in that kill on turn three, Rancor should give you a little card back advantage if someone doom-blade's your guy.If not Delver, maybe something like Gladecover Scout with Hexproof to prevent removal or something with Evolve so that it grows as you play other creatures. A 3/3 Experiment One (because it evolved) with your artifacts would do 12 damage... 20 if you used Rancor.Here is a deck (not standard legal) with multiple turn 4 kill combos.http://www.mtgvault.com/mmstahlman/decks/whiteblue-beatdown/I like your deck!
Why not add Phytoburst in place of Titanic Growth?
i think I will!
Because Phytoburst is a sorcery. And it is terrible.
This focuses on unblockable creatures. The entire purpose of the pumping spells is to stack up more damage. The is no reason for it to be an instant in this deck.
*There is no reason*
Until they shock your unblockable creature and you can't pump in response. Or you're on your back foot and can't pump on a block to get value. There is no reason.
One, he has Invisible Stalker to help with removal. Two, from what I've play tested, the unblockable creatures are always on offense. And three, you want him to sacrifice two power between Giant Growth and Phytoburst just INCASE his opponent is running burn spells? Isn't that what a sideboard is for?
I do think this deck might benefit from some more defensive creatures, though.
Why do you need defense when you can just unsummon or rift your opponents creatures. Or, better yet, add fog.
One, it isn't aggro enough to beat RG or Naya aggro in a race. Or it's bant hexproof half-brother.Two, we're talking about the difference in titanic growth and phytoburst, not giant growth. Which is giving up 1 damage for the restriction that it can only be played during your own main phases.Three, giant growth might actually fit better working with only 20 lands. 1 colorless more for 1 damage is kind of stupid, and is the reason that titanic growth only saw play with infect and why phytoburst is considered a semi-unplayable card. Not even playable in draft or sealed for the most part.
Por que no las dos? Phytoburst does not cost any more than titanic growth mana wise, and it gives you an extra option for mid game draw. That extra one damage on your own turn could mean the difference between losing and winning.
While my earlier suggestion was to replace Titanic Growth with Phytoburst, the creator decided to replace Giant Growth instead. It might not be fast enough to beat TWO specific decks, but i don't think I have ever seen BenWare make a non-casual deck. And you didn't say anything to disprove my point other than saying, "Phytoburst is considered a semi-unplayable card" for the second time. As Dudeface said, "That extra one damage on your own turn could mean the difference between losing and winning" is completely correct. Especially with this decks double strike mechanics increasing it from one damage to two.And to reply to Dudeface's earlier comment. You are right, this deck does run heavy defense using rift and Unsummon. I don't really know what I was thinking.
I am a little torn between the giant growth and phytoburst. I know it's not much, but the two extra damage is nice! However, the ability to have the instant up my sleeve for a sneak attack or even a pump on defense is nice, too. Not really sure which direction to go, as I like both options. Thanks again for the feedback!
I'm no pro or tournament player, but would seriously be interested in other people's opinions as to what, if anything, would make this a tournament quality deck. This may be a far stretch, but I just want ideas! Hell, I may not even have the base for one here. I'm just curious, as to what would turn this into a tournament quality deck in other's minds. Thanks for any and all feedback in advance!
Losing a creature in response without being able to do anything might be a bigger difference in losing and winning a game.And as for the casual deck comment, he asked for tips to make the deck better. Look at any UG aggro deck that runs unblockable. Tell me if you see phytoburst in there. There is a reason people don't run these cards.
I don't know what to do! I started with just Giant growth and Titanic Growth, was swayed to the phyto because of the extra wallop, but truly think the cost and use of the Growth is better. I think I'm going with my original gut feeling on this one.
Your gut is right. with the flail and shrieker your good to have the growth because some people WILL try to burn your critter into a crispy little dead thing.
I'd have BOTH Giant Growth and Phytoburst. I run both in a tournament infect. I have Titanic on the sideboard. If your opponent is helpless, then Phytoburst is a much better option. Infact 9/10 times I would choose phytoburst and put Titanic in the sideboard
Is it OK to run the Phyto on the side?
For now I guess. But play a few games with it in there before making a final decision
Are you wanting to keep this standard?
Thanks for the back up, good sir!
Another card that I would recommend is Mutagenic Growth, but it is a modern card now... :(
That would be nice. Another day, maybe.
This is a Simic deck I could get into. I might add Verdant Haven to go with that Abundant Growth, and keep it standard post rotation, if you want to.Hey, I need some advice. Could you take a look at this for me?http://www.mtgvault.com/dudeface1369/decks/mana-from-heaven/
With the addition of red you could play burning tree emissary, ghor clan rampager, and madcap skills. I know three colors can stretch a mana base kind of thin, but you gain access to a lot of good cards. Also, Quirion Dryad would be a bomb in this list.
following this deck from the beginning, it was a solid blue deck that really wants to drop a turn three latchseeker; that said, adding a third color makes that harder due to latchseekers double blue.
Sticking with U/G on this one!
Totally understandable. I'm serious about the dryad though. She'd be brutal with all of the pump spells you're running.
you should add wild defiance
Alpha authority could add somr hexproof to defenseless guys, at least think about it for sideboard.
that or ranger's guile. the guile is great because they waste their spell and get a little buff. Besides U/G speaks instant to me.
Awesome deck. I really like it. A few possible updates.May want to consider Keen Sense instead of abundant growth. Not sure that the abundant growth will be fast enough [Turn one forest, abundant growth, turn two if you hit you island land-drop, that abundant growth is unnecessary]. If you have the forest put to be able to play the growth, that may be the only green source you need all game. The deck has low CMC spells, so a keen sense will draw into more stuff (lands) allowing you more removal. Also, i'd suggest going to 4x Flails and only 2x Shreikers: The shreikers cost most and the flails' ability stack. Double strike is a cool ability, but with unblockable's it's better to stack the extra flails, and you'll spend less mana doing it.
I think this may be a standard deck.
You're right, it absolutely is. But, in a month it will be nothing more than a modern deck. May not be viable, given that modern is so competitive, but my suggestions were made with the future in mind. I don't really see the point in building a new standard deck a month before rotation. But, to each his own.
It would actually be extended, not necessarily modern.
My local games shop though doesn't run extended tournaments, and at the momen there's barely a modern one on. So there is a point in dbinazeksi's comment
Im just pointing out that there is one format beforehand, wasn't trying to argue anything. This deck is technically modern already, hell it even falls into legacy!
wasnt wizards of the coast retiring extended in october?
I don't actually build my decks for tournament play. I'm more of a casual player that has a few friend over on the weekends to get down. Extended, modern, legacy.....Play your cards if you have 'em when you come to my house!
whats the diff between "Unblockable" and "cant be blocked"?
Nothing. Phantom Warrior is a rather old card so the wording is different, that's all.
oh I was wondering if this meant there was a way to block creatures that "cant be blocked" apposed to "unblockable" creatures. Unblockable should be a keyword tbh
Bloodinmykhorneflakes, the new rules applied keyword status to indestructible, but didn't apply it to unblockable, instead they decided that ability was defeatable by Turn//Burn.
Another viable option is to run Turbo Fog. Pull Abundant Growth, Cyclonic Rift, and Unsummon and replace with Fog, Clinging Mists, and Druid's Deliverance.
No tokens, no point for Druid's Deliverance
Druids Deliverance is just there to act as another fog. Turbo fog decks run a ton of fog like cards to keep themselves from ever being damaged.
Although, the cards that he has are just as useful. Instead of just preventing combat damage, they have to re-cast the creatures opening them for being manascrewed and/or countered (even though there is no counter in the deck)
I personally agree. I think this deck fits that play style better than a turbo fog. I was simply explaining why he suggested it.
Yeah, I saw that. BUT, why use a card that you can't use all the abilities for? In the end, without populate, the Druid's Deliverence just becomes a mana expensive Fog
The only reason as to why that is, is because they are the only cards with a fog like ability. If you could have 12 copies of fog they would. Since they can't, they use whatever they can get.
Why has nobody replied to my comment yet?!?!? D':
I replied to one of them