I agree with dudeface. I would also like to add that gatecreeper vine is a great addition and may be more inmportant then the deathrite shaman. Getting your mana fixied early for your removal is critical. If you are leaning heavily on Dreadbore and mortars and you need to search up a red source. You need early black and green for your creatures and will most likely throw back an opener with red source, a piece of removal, and creatures with the wrong coloured mana. Gatecreeper can get in the way of an early attack, fix your mana, and get you some fodder for the scavenging ooze. Also if you do decide to add the Jarad, Golgari Lich Lord it just makes him bigger and it is easier to return him from the graveyard if you have an extra land or two. It will make the differece and you will find yourself mulling away your 7 a lot less often. Let me know if this helps. THanks
Permalink
I built a similar deck and found that ghostly flicker was a great card to run. especially if you have two biomancers and the prime speaker.
Its cool but the curve is really messed up. turn 2 and 3 look really slow. If you go for the gast on turn 4 chances are your opponent has removal in hand to squash it. Scavenging ooze might be a nice two drop along with the sage. It gives you a evolve and a mana to scavenge with. Having a 3 drop is also nice. I know if you are planning on extorting with the thrull out it is nice to have a two drop, ie. scavenging ooze :), but what about a Renegade Krasis. You can throw a slitherhead counter on the thrull, you have counters on the sage and ooze and then when you drop the pontif or any creature post bounty you get the evolve trigger and everyone gets bigger. If you want to get fancy you can pay the two life, remove the counter from the krasis and next creature..boom everyone gets bigger again. Just a tought. And you are right about the sanguine and exquiset. probably a little overkill. Filling the 2 a 3 slots out with a couple of creatures that will evolve your sage is probably a little more advantagous.
Wow, It's really all over the board. Think you should check out some different decks to get an idea of what you are trying to accomplish. Also Ogre Jailbreaker and only one gate is not very strong.
ps. Dont forget about Plasm Capture. If you ever landed an Aetherling or a Bounty on turn 5 it gg:)
The Jace and the tome scour are strong plays with the ooze but im not sure what the smiter is doing in there. The unflinching courage is a great card but again doesnt really fit. Your target is the ooze I suppose? It is a high target for removal as it is. Advent is nice being that it can act as removal as well as a big chunk of damage but again im not so sure it is worth running white for. Instead of the Azorius Charm think about the simic charm. With the Bounty on borad it ca be a bounce and give target creature 3 counters. It may not time lock them like you were thinking but being two colors will have its advantages going forward. You could add a Nightveil Spector at UUU instead of the Smiter and the new Briar Pack Alpha at U3 is just as sweet as the Advent of the worm. As for the life gain and the trample from the Unflinching Courage; well you can't have everything. But hey, you get to run Aetherling so what else could you ask for:)
i think you could use a couple more lands. great idea though
I would love a suggestion to replace the keyrune with a decent threat. Thanks