The owner of this deck hasn't added a sideboard, they probably should...
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This deck has a very simple aim: Your opponent should never take a turn after turn 5. This deck tries to make multiple Howling Mine-like effects, so that whenever you cast an extra-turn card, you should consistently draw at least one other one. This allows any extra-turn card to effectively allow pseudo-infinite turns. When you reach a Panoptic Mirror, you achieve actual infinite turns.
Try to ramp quickly into at least one, or preferably two Howling Mine effects, and then into an extra-turn card using signets. This should allow a pseudo-infinite turn loop, allowing you to quickly sift through your deck to a Panoptic Mirror. Then, with your infinite turns, eventually awaken a Part the Waterveil, or many, eventually swinging for lethal on turn 4 or 5. (Or your turn ~30)
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Please do not post here if you have not played WITH this deck, but only AGAINST it.To those who have not played this deck, I'll need to make it clearer.While you have not experienced it, I'll only make it seem queerer.But you cannot compareTo the thrill in the airWhen you imprint a Time Warp on a Panoptic Mirror.
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But seriously, you can't truly appreciate this deck until you've played with it. If you play against it and they play Time Warp, just lie down and ask them to tell you when you're dead.