Thx for the input man, i prolly will add crusher.
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i had actually considered running 2 mox opals and energy chamber with everflowing chalice to boost my turn 2 mana insanely, it would be nice to have 5 mana to use turn two. and as for crusher the only cards i wanted to run higher than 4 mana are pentavus and juggernaut, as they both can enter pretty beefed up as it is, but if i get my hands on another pentavus its going right in What would you say to adding Caged sun??
yeah its pretty slow....i was thinking of running some more control and destruction so i can kstay alive til i pull it off
You should run Heartless summonning with Priest of Urabrask...infinite man, then finish with a massive fireball. Here is the link to my Heartless Grixis.. hope it helps http://www.mtgvault.com/ViewDeck.aspx?DeckID=295129
Lightning Bolt Martyr of Sands Oran-Rief, The Vastwood Doomblade Gin-Gitaxis, Core Augur
take out Ajani hes just jacking up the price. You can replace him with souls attendant, war report, divine congregation, hedron of cleansing fire, or soul's grace. Souls grace and war report will help you late game when you have a massive Pridemate on the field, i would also recommend you put soome kind of token gen do you can make better use of pridemate+soul's attendant. Ag ood card to side for this deck is holy day, or Ethereal Haze. You should know that Hedron of cleansing fire is effective mainly if you have four of them, It will give you 32 life a turn with four on the field, and thats four +1 +1 counters a turn on Pridemates. Take out the Divinity, the sovereigns should take care of the win for you. Another good life gainer ids celestial mantle, its a bit pricy but it doubles you life total and you can give a massive Ajani flying.
i think tha=ey night actually, but ine retrospect human decks are expected to run a little slowly...which is why you have fiend hunter oblivion ring and pacifism to keep your opps. creatures in check...but i guess if this is working for you then there would be no reaon to change it
idk how i even have 8 dragonstorms man...
ah a few changes i would do -2 hunger of howl pack +2 overrun -2 hamlet captain +2 MIkeaus The lunarch...idk is this IRL cuz if so you might not have those cards
thanks for input man...
this could easily be competitive, but as far as standard goes humans are dropping off, when they start Making white vamps, then you know the humans are losing. BUt as far as any suggestions i would make, i would add smite the monstrous, its good to have when your opp transforms one his/ her werewolf/vamps into 6/6 flying game finisher. you would benifit heavily from adding a few cards that allow you to tap your opp's creatures as well like gideon's lawkeeper and avacynian priest.Add Mikeaus the Lunarch though. He id greatfor humans. If you did decide to go that route then gdeon's avenger would be good to. I don't suggest you stay white/blue though. Humans draw most of their power from green, like hamlet captainand overrun.
i would also add warstorm surge, if you decided not to go with ^ that suggestion. It would be nice for when you are throwing out several powerful dragons a t urn.
if you wanted to storm dragons then i would run a few pyretic surge, it will get your mana going early, and if you can combo that with two seething songs and use a dragon storm then you get 4 dragons onto the battlefield, with those cards you could be talking 4-5 6/6 dragons turn 2
extended. it should be legal except for rofellos, idk what to replace him with though
never actually built one before.
ok i see...regardless its a cool deck
I'm diggin the idea man...summoners pact is genius, but what about the mana though??you are playing it under the assumption that you will have enough mana to not lose...
i love how you can make you Opp choose to mill themselves with the Jace's erasure/trade secrets combo...nice man...
there is a combo for infinite turns as well it uses voltaic key and another artifact that lets you repeat your turn...basically you just repeat your turn with it until you have enough to kill in one hit
looking at doubling season vs parallel lives i see that doubling season also doubles any counters that would be put on my creatures...that includes -1 -1 counters...while paralel lives simply effects the amount of any TOKENS that are put onto the battlefield
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