Start typing a card name and use the auto-complete feature to quickly select the card you're trying to add. Enter a quantity and add that card to your sideboard!
Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.
I've been running this deck at my FNM and its been doing well so i thought i should put it up and see what other people think.
This deck has been viewed 1,983 times.
i like the deck idea. i have something a little similar to it that i want people to look at deck link: http://www.mtgvault.com/ViewDeck.aspx?DeckID=276031
Permalink
i like the steel sabotage in the board, this deck has a real issue with shrine of burning rage.
artifacts and planeswalkers that resolve are very hard to fight through. against a shrine deck, the sabotages and witchbane orb all come in.
Seems pretty slow. I know you have spells to delay and kill creatures, but what happens when people start O ringing your big guys you work so hard to get out?
seeing as how he is playing U/B control, he would definitely have a counterspell ready to cancel the O-ring, or he could snapcast, to flashback the negate, dissipate, mana leak, etc.
i've had six drops o-ringed before but its nothing major because normally the board is stabalized enough in my favor that i can play around with think twices and alchemies to find another threat.
What I am getting at tho is aggro decks can win a game fast. Especially with white decks these days. Red too. Considering most their creatures and spells are 1 drops. And Grand abolisher slows any control deck down. Even if only for a turn or two. Im curious, how does this do against red deck wins?
my last tournament i went 4-2 losing to tempered steel 1-2 and MBC from 2 games of being mana screwed. i dont worry about aggro match ups too much though just b/c game 1 isnt impossible to win and post board the deck gets even more threatening. With 3 available zeniths and a curse, mass removal of anything i cant deal with immediately is taken care of. after 6 matches, i can honestly say that 1 or 2 grand abolishers actually hit play before being killed, all mirran crusaders were taken care of, geists were killed with zeniths for 2, and angelic destinies were leaked. batterskull goes a long way too in these match ups with the life gain. as far as RDW, i havnt played it yet with this deck but i think the sideboard can pull out good options. Witchbane orb, surgical extraction on pheonix, steel sabotage for shrine, another zenith if creature heavy, and maybe even 2 flashfreeze.