The owner of this deck hasn't added a sideboard, they probably should...
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Okay, I really need help with this one. It seems to work well and I'm thinking about building it, but I wanted other people who play magic to say what they think. So, constructive criticism welcomed, and help with sideboard as well.
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Ummm, where to start....... Overrun + Saps = EPIC WIN Thelon of Havenwood + Fungus = Defense Sporoloth Ancient = SUPER SAP PRODUCTION
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Oh, And a regular Thallid, and Sprout would be good.
Coat of arms (having in excess of 100 saprolings... you can see what I'm getting at) Paradox haze could be worth it (using utopi mycon to provide the blue) could also be helpful
Nice deck, but what I would do is this: Get rid of the Golgari/Grave Pact thing. Add Sporoloth Ancient, Verdant Embrace, Thellon of Havenwood, Thellonite Hermit, and Thallid Throw in some white for Pallid Mycoderm, Pollenbright Wings, and (if you have room) Juniper Order Ranger. I wouldn't waste space on Dolmen Gate or Coat of Arms. You should only be attacking with expendable tokens anyway, and this deck should be working well enough to put out enough tokens to cruch them on their own. Who cares about having 99 100/100's? You have 99...
Kitten: you're right about Overrun, I'm going to think of what to take out to make room for it. The Thelon was a card I did not know what to do, and thought he would not be that helpful. The ancient is really good, yeah, it's just hard for me to get it, but I'll mess with the deck a bit having that in mind. Strongpaw: Coat of Arms...well, read my comment on Roughneck's. Paradox Haze could be a killer, I'll see if I can fit it in. Roughneck: You don't like my golgari/pact thing? =( You make a really good point about Coat of Arms, it's really not that important if they're 100/100, 99+ saps can still kill a player with their 1 power. Dolmen, however, always seemed good for this deck. I can attack with them and still sac them for the various fungi and golgari effects, and also trigger grave pact/necrogenesis. So, all you guys think the Golgari/Pact is really a waste?
...Sorry about that, my conection was kinda funny
On the contrary, I think that the Golgari/Pact is good for clearing opponents creatures, especially in multiplayer. I'd say sack the golgari rot wurm and add another Savra, take out the thelonite hermits, and puterfy, put in 4 Sporoloth Ancients, add two verdant embrace, then throw in two Overrun. I would also replace the dolmen gates with two Vigors, instead of stop damage, make the creatures bigger. Then you get massive amounts of saps, all can be made bigger in a flash, and use the fungus's abilities to damage your opponents. Use verdant embrace on Savra, then she will also make saps, and you can use verdant embrace on any fungus to guarantee a sap each upkeep.
Okay, the Rotwurm definitely goes, making room for the Sporloth Ancient, with him and Dounling Season is 2 sap/turn (Sporesower puts 1 counter, the Fungus put 1 counter, Season doubles them, Ancient makes this possible). The Overrun thing...I don't know, Roughneck put it very clearly, you can have mass production, you can "overrun" your enemy with hundreds of 1/1s, there' no real need for Overrun. Thelonite Hermit out? Well, I could get 2 of him out to make room for 4 Ancient, but all of them? And Savra is legendary, more than 2 would be overkill =/ Oh, and I'm thinking about trading Terramorphic and Twilight Mire for Vivids and adding Paradox Haze, what do you guys think?
lol I was way over 60 cards and did not notice it. Fixed.