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So, the deck is all about having Aluren in play and using creatures with effects as they come into play and the sort.
This deck has been viewed 2,508 times.
I thought of this deck some days ago and I'm trying to get it right. I posted to get feedback, so, please, post and comment on it.
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I think you should get rid of blue and add white. White allows you to have access to Enlightened Tutors and Sterling Grove which can help you find Aluren. The counterspells can be replaced with stuff that give protection like Devoted Caretaker. You NEED to get around 60 cards in your deck
And i can't believe i forgot about mirror entity
Wow, quick reply! Well, let's see. I agree Enlightened Tutor would be a good one, and Sterling Grove is a good card, however, losing Blue would be bad, Blue makes Aluren creature madness go faster, and is more controller-y. Plaxmanta puts an auto-shroud on my creatures for two mana and I can put him back with Harpy, I don't want to depend on Man-o'-War for every game. Mirror Entity could be a killer, but only with Cloud of Faeries, who would generate infinite mana, and then I would not need White more than I would need Blue. I will change the groundbreaker for the Mirror Entity, that was a very good suggestion! Anyway, thanks for your quick reply and let me know what you think
Essence Warden or Soul Warden are better than Auriok Champion cause they are less mana intensive. Sparkmage Apprentice and Rishadan Cutpurse seem pointless you might want to add Noble Hierarch cause it helps your mana base Another good combo is Cavern Harpy + Wirewood Savage+ Aluren= Makes an efficient draw engine and with Essence Warden or Soul warden makes an infinite draw engine Add the Shards of Alara tri-lands to your mana base and Thran quarry, City of Brass, etc.
Sorry forgot Cavern can target itself so the Essence or Soul Warden are not necessary for the Infinite draw. Might I suggest some storm cards like Brainfreeze or Grapeshot to abuse the Cavern Harpy?
Dude, why change Auriok Champion to a Soul Warden? I'm not summoning it via its mana cost, I'm using Aluren. They're not pointless, the mana is well covered with Birds of Paradise and the occasional Coiling Oracle land fetch, with the Cavern Harpy I can make a player sacrifice everything with Rishadan, just returning it and summoning it again, and Sparkmage Apprentice can kill an opponent if I have Man-o'-War, Harpy and Aluren, which happens in every game. The tri-lands won't help because I do not pay for the white creatures, or red creatures for that matter. Storm cards would be a great thing to have, I will take a look at my choices right away!
Cavern Harpy, Pandemonium.. all you need to do. This is a old deck that did see ALOT of tournament play. +1
i have a storm version of this deck that iw ill be loading on here very soon, nice job on the deck, i love the theme uve got here
hey my man i posted my aluren deck, check it out, its called celestial cyclone
blue is indeed good but white will give you alot more control that blue but if you don't want to lose blue try playing the bant colors 3 colored should work well i don't know much about this type apparently it saw much tournament play once and if you add white i would add cards like flickerwhisp. your creatures just seem a bit too random at th emoment so i suggest doing more research on th ecreature base keep up the good work