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Can't take a lot of credit for this build- found the list on tappedout under Prowess of the Wilds and tweaked it just a bit. I've been on a B\G kick recently, and this had 2 of my pet cards I've wanted to build with (Reaper and Agent) so... I borrowed the shell and made a few changes.
The deck is a semi agro build... The majority of the creatures have death touch so they aren't often blocked, and will usually trade up on defense. Heir and Deathdealer get down quick and apply good early game pressure. Agent of Fate helps clear the way with his heroic ability. Eternal Thirst on the Agent is particularly good- although the heroic trigger resolves before the enchantment sticks, so you don't get the first +1\+1 counter. After that, life link, death touch, and +1\+1 counters from a built in Diabolic Edict seems pretty good. Or Molten Skin allows him to regenerate as well as swing for 5. And as junkie a card as Hunter's Prowess is, in a deck with this many death touch guys, it's pretty amazing. Add it to the Reaper of the Wild or Agent with Hexproof backup and swing with death touch. +3\+3 and trample and all it takes to kill a blocker is 1 damage? This reloads your hand in a quick way.
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Still looking for a replacement for the Rats... initial build included Boon Satyrs... not sure how I felt about them. Was thinking of switching the build\ or making a separate build that ran the Temur Sabertooth and Spiteful Returned to bounce and re-bestow the Returned for a consistent heroic trigger... thoughts?
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