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Mono-green isn't a reliable control color, but there is always the surety that if Dosan is out then your opponent's responses become extremely limited.This deck is designed to ramp extremely quickly, then shoot for a turn where you drop Dosan and win the game with an infinite combo.In the mean time, dump all your creatures out and refill your hand with Collective Unconscious/Shamanic Revelation/Rishkar's Expertise.Combos Include:Marwyn/Karametra/Magus/Priest/Wirewood + Staff/SwordAshaya + Argothian/MagusArgothian/Magus + Lands w/ Enchantments + Staff/SwordDump mana into Kamahl/Ezuri to finish opponents.=================================================================Main problem is getting the artifact combo pieces...there isn't one. You just have to draw into them or go with an Ashaya combo. But at least there are many tutors in green to fetch the creature pieces.It's also difficult to interact with opponents over time, mainly hate pieces to slow opponents down before we win. Would be nice if there was a way to prevent opponents from drawing multiple cards.Your boardstate is vulnerable to boardwipes.However, because it's mono-green your game is going to be really consistent. You can expect to be 3-4 lands ahead of your opponents by midgame and probably further ahead tempo-wise because of hate pieces. With the right hate piece you might be able to lock them out of the game altogether.=================================================================This is at best a B tier deck, but it performs consistently at B. If you want to do more mono-green control play Yisan. If you want more big mana combos try Marwyn/Selvala/Ashaya as the commander.
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NOTE: Set by owner when deck was made.