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Charge Counters + Proliferate
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You need 4 of each Urza's land, definitely. Drop blue altogether and use 4 Clouldposts + 2 Glimmerposts or 2 Buried Ruins. Where are Surge Nodes? Unwinding Clocks? Tezzeret's Gambit? Tumble Magnet? You need more proliferate and some sort of defense/control. You could consider Magistrate's Scepter instead of something else... it's pretty powerful. I made a similar deck not too long ago but it is more focused on controlling the board than just hoping a win-con pans out, you should check it out. http://www.mtgvault.com/ViewDeck.aspx?DeckID=218195
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