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This is my take on a werewolf deck but it is pretty basic so if you have som fancy advice i would love to hear it...
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You want to run 24 lands. See if you can find 4 Rootbound Crags. While Scorned Villager seems like a good mana well, I find them to slow me down to much. I'd rather be attacking than tapping my early creatures for mana. You probably want another 2 Full Moon's Rise as well as the regen WW ability is a necessity when up against ratchet bombs and other table clearing cards. Alpha Brawl seems expensive to cast IMO. My WW deck is linked below if you want to compare. http://www.mtgvault.com/ViewDeck.aspx?DeckID=286282
Thx for the help I'll try it out :)
Wolfbitten Captive NEEDS to be in here. One-drops are mandatory in a WW deck, as the chances they play a spell first turn a pretty low. Reckless Waif is another good option, but i find her too slow late game. Ive run my Werewolf deck (http://www.mtgvault.com/ViewDeck.aspx?DeckID=291624) a few times and the biggest problem i find is that you run into something you just cant handle (Sorin, Glissa, Ratchet Bomb, etc). The easiest way to solve this is to run Beast Within. Getting rid of something you cant deal with for a measly 3/3 is a great trade-off. What to take out: Daybreak Ranger is not as good as its cracked up to be. Not many decks run enough flying for her human side to be useful. Feed the Pack is an okay card, but what would you sac? i know you're doubling the power, but all your transformed creatures have a legit ability that isnt worth the trade.