The owner of this deck hasn't added a sideboard, they probably should...
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I've wanted to make a werewolf tribal since Innistrad came out, but I didn't feel that they were that strong until Dark Ascension came out. Of course, comments and suggestions are welcome :)
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Also, like If you get the Young Frankenstein reference :D
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As awesome as the Huntsmaster of the Fells is, he doesn't fit overly well into Tribal werewolf decks simply because of the Immerwolf. You WANT this guy to keep flip flopping between his human/werewolf forms to keep your opponent thinking if its even worth it to try to cast one spell or two spells on his/her turn. Drop the Faithless Looting spells as you really have nothing in here that works from your graveyard. I would suggest maybe adding in another Moonmist and 2 Gnaw to the Bone instead.
Even with Immerwolf, Huntsmaster is still an awesome card. If it were not for immerwolf, there would be four Huntsmasters in this deck. The reason why Faithless Looting is in here is for the draw advantage. It is a card that can be played at anytime in the game to dig for something that you currently do not have but desperately need. This is even more important for red and green because there is almost no draw cards for these colors. However, I can see where you are coming from and I might replace faithless looting. I am just not sure what to replace it with. I do not really care for Gnaw to the Bone. It would be a sideboard card at the most, and even then it would only be decent against mass removal. Thanks for the input. I appreciate it :)
Hey no prob, I've only been a member here for less than a week but I really enjoy checking out other people's decks and giving/receiving feedback. Its a good resource to really piss my buddies off XD. Shock is always a fun card in a R/G deck. Also maybe drop one of the Paradise birds and turn the waif's up to 4. In a deck like this I think you would prefer to drop the Waif on turn one over a mana bird no? Or maybe even scrap the birds completely and toss in the Waif and 2 scorned villager werewolfs. A 2 drop werewolf that is vigilant and produces 2 green can't hurt this deck. And one other suggestion is maybe replace the Ghost Quarter's and sideboard them, as of now you are sitting at 20 lands total and 5 of them are producing only colourless. You may be starting a few games holding only 5 cards a little too frequently lol. I feel the werewolves are an aggressive tribe so I think leaning heavily towards the creatures end is the way to take these guys. They are surprisingly cheap mana-wise for the amount of slapdown they deliver. You theoretically can run a solid game off of 2 mountains 1 forest out if you pick the right opening hand and get a few nice draws turn 3 and 4, I've had some beautiful experiences with mine. Im still kind of tweaking my werewolf deck, but I dont really have it where I want it to be quite yet. Every once and a while I will go out and buy a booster or two and upgrade as I go but the selection of local stores that sell singles have already been scavenged so I just have to go with what I got. Heres my deck if you'd like to have a peek: http://www.mtgvault.com/ViewDeck.aspx?DeckID=296112