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This is an Anti Zombie deck i thought up. It could be tweaked to work against most any type of creature based or Token producing deck. Mainly it focuses on Defense and protection against Zombies. Grafdigger's Cage has been added to stop graveyard play The highlight of this deck are Norn's Annex, Lightmine field, Isolation Cell and curse of the nightly hunt. Which not only punishes the opponent for attacking and producing creatures/tokens but it also forces the opponent to attack each turn whether he wants to or not. I added platinum angel in to make it harder for the opponent to win the game. I've also sideboarded Melira, Sylvok outcast to deal with poison threats.
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i'd say remove the rampant growth and add 1 more plains and 1 more mountain since you already have evolving wilds, then add 2 wall of hope or 2 chalice of life. all in all nice deck
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