Mono-black vampires V2.5

by beelang on 16 February 2011

Main Deck (60 cards)

Sideboard (15 cards)

Creatures (4)


Sorceries (3)

Instants (3)


Artifacts (1)


Enchantments (4)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Just me and my Vampire homies.

I have ran B/R Vampires in the past and I think with the additions that Mirrodin Besieged has brought with it the mono-black Vamps will do a bit better.

Check it out.



Let me know what you think.
COMMENTS appreciated.

EDIT: I changed this up a little bit.
I also switched around some of the numbers of the vamps in here.
Needed the hexmages for the overwhelming capabilities of the Planeswalkers I am sure to face.

Sideboard was completely redone. Just love them Skinrenders.

Deck Tags

  • Combo

Deck at a Glance

Social Stats

1
Like

This deck has been viewed 1,598 times.

Mana Curve

Mana Symbol Occurrence

005600

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Mono-black vampires V2.5

Hi beelang, like your deck. Was thinking that the Pulse trackers won't be attacking much being 1/1
once your opponent puts up any defence. The Guul Draz Vampire is a stronger one drop. Also the SkinRenders are great I would move them into the main deck to give your deck some teeth in the first game. I put up a black deck yesterday "Vampire Playground" it has 10 black flyers. Good luck.

1
Posted 17 February 2011 at 00:13

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Although it would be a good thing to put the Skinrenders in mainboard, I am really trying to keep the curve as low as possible. I have 7 three-drops and that is a bit more than i originally planned for. The idea for the deck is the combo that Kalastria Highborn produces with a great chance that the Blade of the Bloodchief will trigger a few times as well.

and with the Pulse Trackers, they are really only there to get some early life lost. Even if the get stomped early, they did their job for one black mana. (and hopefully trigger either of the combo-machines.)

0
Posted 17 February 2011 at 00:38

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Also, I added in the SB some Marsh Casualties. Just for those pesky aggro decks. :)

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Posted 17 February 2011 at 00:40

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I've never played vampires before, but noticed a lot of decks use sac lands. What is the benefit of this when you can only search for a swamp?

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Posted 19 February 2011 at 19:00

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The only reason I have them in this deck is for the Bloodghast. If I sacrifice Bloodghast to any of the creatures that have the ability, I can always fetch for a swamp and bring the Bloodghast right back into play.

you can sac him to scry 1, then put 2 +1/+1 counters on a creature that is equipped with the blade.
Then you lay down a fetch land and bring him back in. Sav him again to repeat the process.
Then you can sac the fetch land to do it again.

and everytime a vamp goes into the graveyard with Kalastria Highborn out, I can also gain 2 have opponent lose 2.

it's fun. :)

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Posted 19 February 2011 at 20:38

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Also for deck thinning

0
Posted 28 February 2011 at 15:49

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