Yea think I copied/mixed it with yours in combination with other decks I saw on different websites. Any experience yet with playing on tournaments?
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I think I give up on infect for now. It seems interesting but not yet for tournaments. Unless someone else could recommend me a real good deck.
My experience wasn't that good yet for some reason. On paper it seems nice, but sometimes I just draw constant instants/sorc and missing the creatures or the other way around. The first couple times I played I won a couple games, but now I just lost every match. After some time the players just know the tactic (from telling around or watching) and they just burn every single infect I play stalling my game until they can play their bombs around turn 4-6. If the person is new and have no idea what I'm playing it increases the changes alot. Becose people don't see danger in 1/1 necropede to use their removals and safe it. If not you will have problems with a to slow infect (summon sickness). I'm planning to just make a new one starting with black/blue or black/green as basis with few bombs in it and more removal. But still using the pumping effect.
Looks alright. Rancor is a nice cheap buff. Not sure if 2x Livewire Lash would be better instead of it. Rancor is alot cheaper and gives creatures trample. Livewire Lash will make your opponent panic a little bit more I think. If he removes the creature he gets 2 poison. If he don''t and you target your own creature with groundswell+distortion strike. He gets 4 direct poison damage +5/0 unblockable on the infect creature (basicly winning the game). Distortion Strike also double trigger the livewire lash (turn 1/2).
Yea I hardly ever use it. Only thing I find handy is to use it as blocker to take atleast the small hits from 1-3 damage creatures. I could use something else that also targets my own creatures (like buff/prevent damage/flying) that combo's with livewire lash. However if I remove to much infect creatures I risk drawing them to little. Btw it's smarter to use the Carrion Call in the 2nd round. Becose once he got beaten by a 1/1 necropede he will use all his removals on any single infect you have. Once the opponent thinks it's save to summon his own creatures and use all his mana. Than use Carrion Call when he's tapped out before he finished his turn. This gives you 2 infect creatures without summon sicknes that you can buff till 10 and make them unblockable.
Misty Rainforest is indeed good suggestion. Thanks
As for mana its really not an issue. Almost everything I play will be 2 mana at most with the exception on Corpse Cur. The finisher only takes 3 mana + land to instant kill opponent. Sleep/Tangle Angler are the extra cards for "just in case" to either destroy some of his 1/1 utility creatures or to tap everything incase I don't draw enough instants. Before I actually had 4x Mamba but changed it for the Livewire Lash. Than I also changed the 4x Giant Growth for 4x Carrion Call (so I get 8 infect creaters back+ suprise summon). Side deck is indeed needed. I'll add mamba to it since its also 2 mana.