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The whole point of this deck is to defend yourself long enough for the Lorescale Coatl (or alternatively, the Overbeing of Myth) to rise in power. By that time, you'll be sitting with half your deck in your hand because of Reliquary Tower, a lot of mana on the board, and perhaps also a lot of life because of the Sophic Centaur. Another key trick here is using Favor of the Overbeing as evasion (gives flying) and the Shielding Plax as a shield (duh), and those can be used on both the worm and the overbeing itself. At the end, you'll be hurting the opponent for 20+ damage in one strike. Added Winged Coatl in the sideboard for those nasty creatures you just don't want getting close to you, and Negate for some other un-foreseen spells.
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