Mardu Midrange

by Beave3 on 29 September 2014

Main Deck (60 cards)

Sideboard (15 cards)

Creatures (3)


Sorceries (4)


Planeswalkers (2)

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Deck Description

I think there a lot of different ways to go with this deck and that's why there a lot of weird numbers like a 2/2 split of stormbreath and wingmate roc. As I test the deck I'm sure some the numbers and cards will change. I am open to any suggestions and I actually want some constructive criticism.

How to Play

The deck is a little slow off the bat, but can explode and close the game out pretty quickly.

Deck Tags

  • Mardu
  • FNM
  • Standard
  • Midrange

Deck at a Glance

Social Stats

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Mana Curve

Mana Symbol Occurrence

23014260

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Mardu Midrange

Biggest problem I see is you'll have nothing on the board until turn 3 or 4. Mardu Hateblade is, imo, a good one drop.

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Posted 29 September 2014 at 07:37

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I think I'd replace Stoke the Flames with some more cheap removal. I know Magma jet only does 2 damage but scry is powerful and unless they're playing creatures above the curve Jet will kill everything pre-turn 3 and after that you have creatures down.

Take a look at my Marduu deck if you have a chance?
http://www.mtgvault.com/lordsunfin/decks/standard-mardu-warrior-horde/

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Posted 29 September 2014 at 10:23

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i have a time last night and i paper-play tested this deck against my green devo deck. result is i lost lol (2-1) first game i your crackling doom serves as a burning devour flesh over my polukranoses. second game i killed your wingmates and butchers with arbor colossus. 3rd game your butcher of the hordes are extremelly painful to deal with when brimaz and goblin unites (tokens to be fed to butcher) also i just realized in this game that courser is not safe with last breaths. good job man.

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Posted 05 October 2014 at 04:41

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