Milling all the time

by Beautifulgrim on 14 May 2017

Main Deck (60 cards)

Instants (8)


Planeswalkers (1)


Artifacts (2)



Land (24)

Sideboard (0 cards)

No sideboard found.

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Deck Description

It's pretty much a basic all out mill deck. There are a couple of big creatures for defense, but it is meant to be kind of fast, playable the first turn.

Deck Tags

  • Mill
  • Mono Blue

Deck at a Glance

Social Stats

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This deck has been viewed 1,383 times.

Mana Curve

Mana Symbol Occurrence

039000

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Milling all the time

Any knowledge of how to better my decks is openly accepted, I enjoy hearing others thoughts and strategies on how to make an acceptable deck.

0
Posted 15 May 2017 at 06:17

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Personally I'm no big fan of Traumatize for one reason: It's very slow. It needs 5 mana and will mill around 20 cards the first time it's played. This sounds good but this calculation is done only with 'natural' draw at the beginning of the upkeep and no other mill-spells played. With each mill-spell you play before your first Traumatize it's mana/mill relation only becomes worse.
Hedron Crab could be beefed up with some searchlands like Terramorphic Expanse or Evolving Wilds, which will help to activate it's landfall ability more often. If you want a faster but more expensive ($) variant you could use painlands like Misty Rainforest for this.
Unsummon could be partially replaced with Echoing Truth. Costs 1 more mana but is especially good against token decks and anything that wants to overrun you with mass.

If this would be my deck I would further do the following changes:
-1 Jace's Mindseeker ...to expensive for a mill spell and for a creature that's only supposed to defend you.
-2 Merfolk Mesmerist ...to slow. Also you have to pay mana each turn you want to use her, which can't be used for counterspells and other instants, and tap her so that she even can't help you against an attack.
-2 Monastery Flock ...to slow and to expensive. There are better defenders.
-1 Phantasmal Abomination ...there are better defenders.
-1 Sage Owl ...see suggestions.
-1 Shoal Serpent ...there are better defenders.
-4 Traumatize
-3 Cancel ...Replaced by Rune Snag
-3 Curse of the Bloody Tome ...to slow.
-2 Quest for Ancient Secrets ...see suggestions.
+ 2 Jace's Phantasm
This leaves us with 18 free cards

+4 Fog Bank ...solid defender. It can't be destroyed in combat, only by other spells. Weak against trampling creatures.
+4 Sphinx's Tutelage ...relies a little bit on luck but this can be a very efficient mill-card.
+3 Startled Awake ...cc4 mill 13.
+4 Sage of Epityr or Augur of Bolas ...Sage of Epityr is simply a cheaper, but non-flying, variant of Sage Owl. Augur of Bolas costs the same, lets you look at the top 3 cards but enables you to draw an instant or sorcery among these.
+4 Rune Snag
Depending on your mana-curve you could also lower the number of basic lands by 1-2

Further suggestions:
Mind Sculpt ...cc2 mill 7.
Thought Scour ...cc1 mill 2 and you can draw a card.
Chronic Flooding ...depends a little bit against which deck you're playing. Ramp-decks will generally laugh and simply don't use (and need) the enchanted deck, other decks that rely on certain lands might not be that lucky.
Ior Ruin Expedition ...cheap but slow carddraw.
Shriekhorn ...cc1 and slowly mill 6.
Sanity Grinding ...this card needs an extra build but when the deck is good for it can be very effective.

Greetings
Muktol

0
Posted 15 May 2017 at 07:17

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