BearCavalry

64 Decks, 8 Comments, 0 Reputation

The sideboard is a list of cards I though could potentially work in the deck.

Might work them in after some playtesting.

0
Posted 12 September 2010 at 15:00 as a comment on Discard

Permalink

That's how the rules work. But think of it this way, How bad is an artifact that costs 6 and kills itself for 1 point of damage?

0
Posted 16 July 2010 at 20:36 as a comment on Krark Clan Goblin Cannon

Permalink

That's how the rules work. But think of it this way, How bad is an artifact that costs 6 and kills itself for 1 point of damage?

0
Posted 16 July 2010 at 20:27 as a comment on Krark Clan Goblin Cannon

Permalink

Take Prodigal Sorceror, if someone were to tap it and do the ping, and I in effect used an instant which tapped it and did -1/-1 to it. It would first be tapped and given -1/-1 then die. However since the cost has already been payed, IE. tapping, regardless of my spell on the stack over it effectively resolving first and tapping / killing it, the sorceror's "ping" still resolves.

0
Posted 16 July 2010 at 07:01 as a comment on Krark Clan Goblin Cannon

Permalink

It does sacrifice itself, but the cost of the ability (the 2 mana) has been payed multiple times, causing it to resolve regardless of the sacrifice at the end.

0
Posted 15 July 2010 at 16:42 as a comment on Krark Clan Goblin Cannon

Permalink

This deck basically takes your library and throws it at your opponent for 1 damage a card.

0
Posted 14 July 2010 at 23:48 in reply to #73708 on Krark Clan Goblin Cannon

Permalink

You can effectively put 40 mana into the cannon at once, by instantly using the ability before it sacrifices, the damage will resolve for each 2 mana that was used to activate it, meaning those 40 artifacts that i just pulled out my library are now 2 mana sac stones for the krark clane, effectivly making them 1dmg a piece.

0
Posted 14 July 2010 at 23:47 as a comment on Krark Clan Goblin Cannon

Permalink

Control with Slides and board-wipes, cycling obviously helps to pull one of the enchantments. Can play Exalted Angel as a morph, then slide it out to have it return face-up, best done at end of opponents turn, comes back in with no sickness. Dragons there for perma cycling, if you have enough mana feel free to hard cast it, same with the angel. Dampening matrix is pretty handy against a majority of decks, doesn't affect this one at all. Akromas is a useful board-wipe, i generally only used it though if i was getting out-controlled.

For the sideboard I'd side in claws and shards against tooth and Nail.Pulse against burn. Weathered Wayfarer, the last temple and Decree against other control. And Ruin and Shatter against mainly affinity, but generally anything that had artifacts that could cause any problems.

0
Posted 14 July 2010 at 20:59 as a comment on Astral Slide

Permalink