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The idea behind this deck is to play allies until they are large enough to kill the opponent, pretty straight forward. There are some Journey to Nowheres to get rid of threats and Brave the Elements and Safe Passages for defense as well.
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Safe Passage doesn't seem necessary when your Evangels can make all your allies unblockable during attacks, and can prevent damage at instant speed with Join the Ranks. So I would recommend replacing those with some sort of removal, either Journey to Nowhere or Condemn depending on your taste.
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I like to use Safe Passage more as a defensive strategy; it has saved me quite a few times and also sets me up well for a counter attack in a lot of cases. I have actually been running Journey to Nowheres instead of Brave the Elements for the time being and it works very well. In the end I think I will drop two Ajanis and a Journey to Nowhere to add in three Brave the Elements.