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This is my idea for a pestillence deck. I am still working out the kinks so any feedback would be helpful
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Pestilence is such a great card in multiplayer; you can always assume someone building a deck based around it is heading for some success. The list you have is a good start, but in general, I'd drop some of the one-shot effects for more permanent options. Disentomb, Raise Dead, and Ghoulcaller's Chant can all be replaced with a few copies of Phyrexian Reclamation. The Reclamation will serve you for the entire game, yet won't take up nearly as much space in your deck. Death Cultist has a negligible effect in multiplayer -- even if you reuse it several times, you won't do a significant amount of damage with it (or gain a lot of life) relative to the total amount of life several opponents possess. I'd highly recommend playing Exsanguinate instead, for a much greater potential impact on the game. This is a Pestilence deck, so Pestilence should be included in full count. It's your primary win condition, and it's prone to dying, so you'll never be swamped with redundant copies for long. I also suggest running the full count of Stuffy Dolls. The Doll will chump block for you all day, and keeps your Pestilences from dying. It seems to be an important piece of the deck.
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Thanks I appreciate the comment. I totally agree with phyrexian reclamation. I was thinking of dropping the rise from the graves for Urza's armore. I feel it would be a nice addition. This used to be my normal black deck then I came across pestillence and didn't really see it's full potential until I started playing it.