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This is my first EDH deck I have posted on this site. Any suggestions, or words of wisdom is highly appreciated and will be considered. I have most of these cards already and want to make this a fully functional and competitive EDH deck mainly for multi-player. I play MTGO, with that I play a LOT of EDH/Commander. I have learned in commander that the key to a successful EDH deck is able to mana ramp efficiently, and keep the draws coming. So I have implemented several things into this deck that allows constant draws, and several ways to get mana beyond lands. This is an artifact deck, that can also take control of enemy creatures, play out of the hands of the opponents, and even take extra turns! I am very pleased with how it turned out.. I know the mana cost curve is rather like a roller-coaster, but having a majority in the 4-6 cost range made me pleased since in 90% of EDH games the first cards don't hit until 3 mana anyway. Etched Champion + Cranial Plating = Prot all colors, that can hit like a truck! Prototype Portal + Voltaic Key + Unwinding Clock = CRAZY creature spawn. Things I want help with: Lands! (I believe I have too many Basic Lands, and need to know other lands I could use instead.)
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unfortunately both tinker and tolarian academy are banned in edh, but in terms of suggestions i would remove filigree angel as well; shes way too expensive for the mediocre ability she gives (in my opinion). as for land base, theres always the shock lands from ravnica, the hybrid lands from shadowmoor and eventide, and the creature lands from worldwake!
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Thank you for the info. I'll definitely make those changes! I am also adding scrubland and underground sea to the list. They're a lot cheaper on mtgo than real cards.