What your CONSPIRACY?

by batman69 on 04 April 2011

Main Deck (60 cards)

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Deck Description

Conspiracy + Turntimber +any other Ally = WIN! :)

Splash of red

Deck Tags

  • Casual

Deck at a Glance

Social Stats

8
Likes

This deck has been viewed 3,512 times.

Mana Curve

Mana Symbol Occurrence

0018424

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for What your CONSPIRACY?

I'm not too sure what the idea of the deck is?
You seem to be able to do some unbelievable amount of ramping but have nothing to do with it.
My friend has a great blue / black ally deck that does a few things. It mills, discards cards and steals creatures.
You should check it out her: http://www.mtgvault.com/ViewDeck.aspx?DeckID=94822

The only thing to say is if you go down the milling route you are best to have a set of Nihil Spellbombs in your sideboard because if your opponent has an Eldrazi your milling will be totally nullified.

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Posted 04 April 2011 at 20:55

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did u see the conspiracy, all i need is those three guys and i win, i maske infinite allys, where i can either use to attack, mill, or even draw my deck out, basically thats the plan behind the deck

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Posted 04 April 2011 at 21:13

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how do you deal with Naturalizes and Disenchants?

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Posted 04 April 2011 at 21:40

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This is where u come in and help :)

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Posted 04 April 2011 at 23:35

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Instead of blue I'd maybe go with White perhaps. It has more cheap allies and more importantly, Join the Ranks seems great. It allows for you to go on the infinite loop at the end of your opponents turn and attack back with creatures that no longer are summoning sick.

Other cards to add are Mimic Vat which is just purely amazing with allies, more Bala Ged Thief, and more Conspiracy since it's basically key to your combo.

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Posted 04 April 2011 at 23:38

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what do you think of this? i splashed a little white in,for the pro white and the ranks. if u think there should be more, let me know

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Posted 05 April 2011 at 00:01

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Maybe drop quest for renewal in favor of awakening zone? Each upkeep you have an ally enter play, triggering your allies abilities without having used any mana? Not to mention you then have another means of ramp.

The reason I suggest this is that, you only untap your creatures with it. You don't get any more mana. I mean as soon as you get a conspiracy, and a turntimber ranger out, the game is basically over, why do you need them to untap?

Because conspiracy can pretty much instantly win the game for you, it really should be something you have 4 of.

Again I would consider dropping, the spare color you have, white. It gives your creatures protection, but it doesn't protect the most valuable card in your deck, conspiracy. While it is nice, I don't think it fits your deck's main goal.

If you do take out white, that would also mean the loss of your join the ranks, but if you are happy with the idea of having awakening zone serve the same purpose than there isn't really a problem and you have space for 4 more cards. For this spot I recommend inquisition of kozilek or some other means of fending for time.

As for replacing Kabira evangel: I would go with some form of creature kill, which can be flexed in for anything else like artifact/enchant kill.

Also for this deck alone I would say Growth spasm, is much better than harrow, because it can also be used to bring a creature into play, which can trigger conspiracy and your other allies.


The other idea is to just completely swap out white for red. Which would allow you to utilize red/green dual lands, and black/red dual lands, greatly easing the mana burden.

If thats the case: Add Akoum Battlesinger, {R}{1}, allies gain +1/0 until end of turn... and highland berserker {R}{1}, allies you control gain first strike. Those would be in place of join the ranks and Kabira. This also has the benefit of greatly decreasing your mana curve.

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Posted 05 April 2011 at 05:04

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dainir! i love u man, jus cause ur helped me out, i couldnt decide what to do with this deck, im deff taskin ur idea!

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Posted 05 April 2011 at 05:51

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LOL, thanks, I wish I were as good at making decks as critiquing other peoples :P

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Posted 05 April 2011 at 06:02

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okie dokie, what do you think of this? i did what u said up top

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Posted 05 April 2011 at 06:11

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Well, I think your land is a little on the high side. Why not run a few Rootbound Crags and Dragon Skull summits?

4x Verdant Catacombs
3x Dragonskull Summit
3x Rootbound Crag
4x Forest
4x Swamp

That way you could add couple more of the other things that make your deck so good? If you find the deck thinning to be that important to run 8 fetch lands, instead of 4 fetch and 6 lands that work for 2 colors.

I would still run some inquisition of Kozilek or something similar. The big reason I am saying this is to try and help fill out the 1 slot in your mana curve. Yes, your Bala Ged thief does the same action, but at earliest 3 turns later. Inquisition of Kozilek is a great card because you can use it turn one and remove what ever early game options your opponent has. I mean Inquisition of Kozilek, can virtually win you a game against Kuldotha rebirth decks in standard. I am sure that only gets to be more exaggerated in less restricted formats.

That comes to my last comment. The biggest concern I have with your deck as it is, is that you have to use 10 mana to get your win combo on the board. Once it is out, you are done, so I am trying to think of ways to help you survive until turn 6.

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Posted 05 April 2011 at 06:33

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You don't have to run 20 lands, that is just the standard basis I reference when thinking of lands, I vary the amounts from 20...

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Posted 05 April 2011 at 06:37

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what bout thoughtseize instead of inquisition?

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Posted 05 April 2011 at 06:48

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Thoughtseize looks great.

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Posted 05 April 2011 at 06:52

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i shouldnt care if i lose 2 life?

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Posted 05 April 2011 at 06:53

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If the life loss is really a serious problem you could drop the 4 splashed red cards for white.
That way you can use ondu cleric and gain alot of life.
Plus it leaves you good sideboard options for removal of troublesome creatures, artifacts etc because white is a good colour for that.

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Posted 05 April 2011 at 16:21

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The problem with splashing white is that it hurts the mana curve A LOT. He would be removing 4 red cards and then replacing them with white. But as of right now he has no mountains in his lands. Whats more is there aren't really many good dual lands for those three colors as white isn't inbetween black and green.

Red has into the core for getting rid of indestructible artifacts. But if you want artifact control green works great. For regular control black and red have anything you'd want.

He has better options for life gain in green, with leyline of sanctity, nourish or essence warden then in black there are lifelink creatures like nighthawk vampire or child of the night.

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Posted 05 April 2011 at 17:02

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Well, Yes you should, at most its going to cost you 8 life. The thing is how much life is the card you are forcing your opponent to discard going to cost you? Its your call. I would still run Kozilek because I'd be stalling for time more than anything... I mean by the time that a greater casting cost than 3 would come to be an issue I would hope to have Bala ged thief out, or be using the win con.

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Posted 05 April 2011 at 07:28

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good idea! what should i replace them with?

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Posted 05 April 2011 at 07:35

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I am not sure I would. I really like where your deck is sitting at the moment. I'd say the next thing to do is to give it a try.

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Posted 05 April 2011 at 17:03

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googd idea, ill make a proxy deck, and text it out, and come back to this, and let you guys know how it worked out

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Posted 05 April 2011 at 17:38

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Sword of F&F would be sweet lol, discard and untap all lands! mayb pull off a cool combo with it, deff going in another deck though, once i come up with it

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Posted 05 April 2011 at 17:43

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Sword of F&F would be sweet lol, discard and untap all lands! mayb pull off a cool combo with it, deff going in another deck though, once i come up with it

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Posted 05 April 2011 at 17:52

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I think I have to strongly disagree with only 20 lands. Seems like 24 or so is much more appropriate since the deck trys to win off it's 5 drop cards. Even with the Druid and Birds, 20 land seems quite light. You see Kuldotha Red decks running up to 21 land and they plan to win by turn 3. This deck doesn't have that goal in mind and needs to make it past 2 land in a game. 24 really helps that a lot. Other than that, cut a few ramp spells for it. I think you have too many. I know it seems weird to say cut the ramp and add more land, but you need to be able to cast your ramp spells and still hit your land drops in order to be efficient. For that reason, I like Cultivate over Growth Spasm. Yes, the Spasm can trigger as an Ally, but it can't do that until you have out your 5 drop anyway, at which point the ramp portion of it is useless.

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Posted 06 April 2011 at 03:25

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thanx for the idea edna! ill see what i can do!

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Posted 06 April 2011 at 07:20

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I think conspiracy doesnt work with turntimber, since its changing the wolf to an ally once its down. It doesnt exist in any way before it "enters the battlefield" so it cant be changed to ally before it enters.

a better idea is using artificial evolution. change the text on the turntimber ranger from 2/2 wolf token, to 2/2 ally token. AND IT COSTS 1 INSTEAD OF 5.

:D

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Posted 06 April 2011 at 03:40

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I am assuming conspiracy will work the same way Garruk's Packleader works. Where if you cast what would normally be a 1/1 myr with tempered steel in play, garruk's packleader will proc, because the instant the card comes into play it is a 3/3 which is when that ability checks. The wording is the same between the two cards. I would be very inclined to say it works. But I am not a judge.

http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=205060
(reference for the packleader.)


I also think that 20 land is a little light, based off of gut instinct alone. But the number of lands I run I usually determine based off of play testing

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Posted 06 April 2011 at 05:08

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conspiracy does work, i made sure, and asked a buddy of mine that is really experienced with mtg.

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Posted 06 April 2011 at 07:21

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also fires of yavimaya could give them all haste :)

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Posted 06 April 2011 at 03:41

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Hey if you get a moment, could you check out a deck I just put together:

http://www.mtgvault.com/ViewDeck.aspx?DeckID=169766

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Posted 06 April 2011 at 05:31

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Love this deck, have no help for it right now, but I'll look later and see if there's anything that can help.

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Posted 06 April 2011 at 06:41

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thanx budd! take your time, i need all the help i can get!

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Posted 06 April 2011 at 07:23

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Nice abusive combo there mate! Check out my doubling season + mycoloth combo, does 38720 dmg at turn seven! :D

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Posted 06 April 2011 at 07:46

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i still think artificial evolution would be better :P only 1 cost.

Still, love your deck.

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Posted 06 April 2011 at 09:18

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Agreed. However, it totally screws up the entire name of the deck. Haha.

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Posted 06 April 2011 at 19:46

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haha dont worry nick, i put in art evo. in the other ally deck, check it out! its on the front page also!!!

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Posted 07 April 2011 at 04:13

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fair enough. we all have to think of aesthetics. Imba combos make me smile.

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Posted 07 April 2011 at 01:56

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