The owner of this deck hasn't added a sideboard, they probably should...
Start typing a card name and use the auto-complete feature to quickly select the card you're trying to add. Enter a quantity and add that card to your sideboard!
Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.
found this online, want to make it better! -------------------------------------- Possible Turn 3 Kill: 1: Forest, Llanowar 2: Forest, Llanowar, Priest 3: Island. Tap out for 8. Play Intruder Alarm, THEN Voice of the Woods (untap all creatures). Tap the Priest for 5, play Altar of Dementia and another elf (float any excess mana) (untap all creatures again). Now use the Voice of the Woods ability to put a 7/7 Elemental token in play (untap all creatures). Sac the token to the Altar to mill 7 cards from your opponents library. Repeat until decked (8 times usually). Now thats exactly 10 cards, so you'd have to let your opponent go first. And obviously thats a perfect draw, but the idea is to last longer due to Wellwisher, Steely Resolve and Coat so you can do this later in the game. This is not going to be a tourny contender, but it looks like lots of fun. I'm open to suggestions for main deck and/or sideboard.
This deck has been viewed 1,910 times.
If you're looking for a combo of creatures, you may want to add some cards that let you search for the pieces of the combo. Green Sun's Zenith, Chord of Calling, and Genesis Wave may suit you well, especially since you will have the mana to spend.
Permalink
How exactly are you getting 8 mana at turn 3? i can only see 1 from Llanowar, 2 from the priest and 3 normal lands, adding up to 6.
Turn one: forest, llanowar turn 2: another forest, another llanowar turn three:another forest, priest of titania Mana: 3 forests, 2 lannowars, Priest's ability tapping for 3 mana (3 elves) = 8 mana..FTW
turn 2: llanowar forest and priest*** turn 3: island***