Turn 2 win! Fluctuator/Mortal ..

by batman69 on 21 November 2011

Main Deck (60 cards)

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Deck Description

dump all your bitcheds in the graveyard then play mortal kombat FTW!

Deck Tags

  • Other...

Deck at a Glance

Social Stats

38
Likes

This deck has been viewed 27,824 times.

Mana Curve

Mana Symbol Occurrence

12122200

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Turn 2 win! Fluctuator/Mortal Kombat

it might just be me but it seems like you don't have Mortal Kombat in the deck....

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Posted 21 November 2011 at 20:18

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Haha your right I totally forgot the most importNt piece lol

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Posted 21 November 2011 at 20:37

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its all good haha :)

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Posted 21 November 2011 at 21:15

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what do you think about the deck :)

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Posted 21 November 2011 at 22:11

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Fluba has deleted this comment.

Posted 22 November 2011 at 11:01

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its good man, think it needs more land though if I'm honest.

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Posted 22 November 2011 at 11:03

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With the lotus petals, darkrituals, and songs of the damned it doesnt need anymore land, or else itll get it stuck

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Posted 22 November 2011 at 18:33

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fair enough man, just when I was doing sample hands I never got a good opening hand but if it works for you thats all that matters :)

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Posted 22 November 2011 at 22:17

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so you say two turn when but your whole deck revolves around fluctuator so what do you if you cant get that because that seems like your only win condition is Mortal Combat

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Posted 21 November 2011 at 22:18

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then you better hope you get fluctuator in your first hand

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Posted 21 November 2011 at 22:45

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I like the concept. However, this is one situation where Drifting Meadows, etc are better than the colored cycling lands, because it's free with fluctuator.
+1

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Posted 22 November 2011 at 18:43

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Good look i actually thought the ones i picked were the cycling 2 but i misread, thanx for pointing that out, deff would have been shitty without them :)

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Posted 22 November 2011 at 19:06

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slave has deleted this comment.

Posted 06 August 2012 at 01:33

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slave has deleted this comment.

Posted 06 August 2012 at 01:52

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I like FLuctator decks :)

Most fluctuator decks I've seen rely on a few things.
A very high land count, to account for the fact that you'll be mulliganing down to three or four most games, and lots of stuff that is useful and able to be cast.
AND anything that can't be cycled won't be in the deck unless it's your win-con or absolutely necessary.

I'd Include some more cycling land, Lonely sandbar, Barren Moor etc.
I'd want at least 24 lands in there that are all able to be cycled.
Include a 2 or 3 of each of protection spells Gilded Light, Miscalculation.
Gitaxian Probe is useful, but I'd cut it as it's not a creature - Street Wraith is better though.
I'd also cut Songs of the Damned down to one (two at most) as you should only need one to win with Miscalculation as backup since you've churned trough your whole deck on that turn.
Lotus Petal could be Simian Spirit Guide or ELvish Spirit Guide, or both!!
With Elvish Spirit Guide, it makes a single Autumn's Veil in the deck KICK ASS at protecting your combo.

Reason being for that block of text;
Once Fluctuator gets going, you want to win THAT turn, so the more non-cycling cards in the deck, the worse off you'll be. Try and get it down to 8 at most, or even lower.
However, one way to correct this,is pop in Restess Dreams.
Darigaaz's Cadera is a nice land to return a cyclin land to your hand for extra cycling too.

You need an alternate win-con in case Mortal Combat gets countered.
I'd consider Haunting Misery, or Exsanguinate as win-con's to be honest.
Mortal Combat is assuming you're not going to have your graveyard nuked by Tormod's Crypt etc., whilst Songs of the Damned is an instant, so you'll be able to get the mana even if someone does try to nuke your graveyard.
Exsanguinate may be a better option, although consider that it would require 22 creatures and your opponent not running lifegain. Haunting requires 20 creatres in the graveyard.
Also assume that once someone knows how your deck works, SOngs will attract the counter....so be prepared for it.

Fluctuator decks are tough to build well, and you'll get countered pretty easy sometimes, but good Luck!
That said, there are lots of ways to build them, so don't put too much weight into my thoughts...

Any chanceyoucould take a look at my INFECT COmbo U/R deck?
Any improvement I could make?
http://www.mtgvault.com/ViewDeck.aspx?DeckID=370773

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Posted 06 August 2012 at 01:55

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Nice Deck, Check out this deck if you have a min
Deck link: http://www.mtgvault.com/ViewDeck.aspx?DeckID=370495

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Posted 06 August 2012 at 19:58

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Made this deck a couple years back, I found songs of the damned/dark ritual the better route. Mortal combat costs too much for this deck, and you can't 2 turn win with it. Id replace with more cycling lands/creatures.

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Posted 08 August 2012 at 02:52

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Mortal Kombat as a win-condition is good but it's pretty slow. I would rather put in Living Death. Mortal Kombat is really susceptible to Destruction.
I think Haunting Misery is the best here.
Or Songs of the Damned + Exsanguinate

Seeing 4 Street Wraith / 4 Gitaxian Probe really makes me think that you wanted to win fast. But it's not really as well-rounded with 8 of this in your deck. strip them down to 4. You'll have mulligan issues with 8 of them on your deck. Put in 4 Miscalculation would really help you.

But overall, pretty nice deck you have there.

Hope you could check out my other decks too:
http://www.mtgvault.com/ViewDeck.aspx?DeckID=358212 - Cephalid Midnight Snack
http://www.mtgvault.com/ViewDeck.aspx?DeckID=350073 - Enchant-World
http://www.mtgvault.com/ViewDeck.aspx?DeckID=364110 - One-Sided Burn
http://www.mtgvault.com/ViewDeck.aspx?DeckID=341236 - B/R Aggro Combo
http://www.mtgvault.com/ViewDeck.aspx?DeckID=279858 - B/W Tokens
http://www.mtgvault.com/ViewDeck.aspx?DeckID=229022 - 5 Color Infect
http://www.mtgvault.com/ViewDeck.aspx?DeckID=222280 - I Still Have a Soul
http://www.mtgvault.com/ViewDeck.aspx?DeckID=276994 - GraveBorn

Thanks~

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Posted 08 August 2012 at 14:17

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wow i like this one. some of these cards i havent herd of before. man u get the right hand and this is just crazzy.

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Posted 10 August 2012 at 00:48

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Haha, let's hope that'll come out with the right hand, any ideas?

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Posted 10 August 2012 at 04:05

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hmm maybe telling time or slight of hand if u can make room for them could help. not sure what u should make room for other than maybe the prob.

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Posted 10 August 2012 at 15:07

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MORRTALL COMMBATT!!!!

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Posted 10 August 2012 at 16:09

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Dude this insane!!!

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Posted 10 August 2012 at 16:57

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I love this deck! Very solid and reliable!

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Posted 10 August 2012 at 18:55

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Awesomeness. I need help on mine: http://www.mtgvault.com/ViewDeck.aspx?DeckID=333549

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Posted 11 August 2012 at 00:44

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this deck won't survive without the fluctuator, and every practice hand I played didn't work because even with a lot of cycling, I wouldn't be able to hit a fluctuator or mortal kombat before my head gets beat in. Try demonic/diabolic tutor. That could help get out the kombat a little faster.

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Posted 11 August 2012 at 21:40

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http://www.mtgvault.com/ViewDeck.aspx?DeckID=373590 A new and improved version of my Slumbering Menace deck check it out!

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Posted 12 August 2012 at 04:42

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What do you think will happen to UW Delver after RTR??? Check out my UW Delver Pro deck:

http://www.mtgvault.com/ViewDeck.aspx?DeckID=373216

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Posted 12 August 2012 at 07:03

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Hey, This looks nice!

Come and build a Standard deck with me!

Here's the link: http://www.mtgvault.com/EditDeck.aspx?DeckID=366745

Thanks.

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Posted 12 August 2012 at 11:02

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SWEET JESUS! 0_0
well done.

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Posted 16 August 2012 at 16:07

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Eh, in all honesty, you probably won't be hitting your "win" until turn 3 upkeep, which means your opponent has a chance to draw any number of 1-2 mana enchantment busters.

That aside, I love the devious combo nature of this deck :D

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Posted 17 August 2012 at 17:07

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