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Black/Blue - mill/disrupt/extract
quick attackers, immediate graveyard removal after milling/creature removal, guildmage combo/lobotomist disrupt. also archive trap+ghostquarter+guildmage= 13 damage bomb. Meant to be played aggressively not much defense but shouldn't (in theory) have a problem neutralizing early creature threats
This deck has been viewed 532 times.
Comments welcome.
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