Worm Harvest

by BasilicaNero on 07 September 2018

Main Deck (64 cards)

Sideboard (20 cards)

Sorceries (2)


Artifacts (2)


Enchantments (2)


Land (2)

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Deck Description

While most decks with Worm harvest seem to run either the Gitrog or Lord Windgrace route, I decided to try a Mono green token-pumping approach.

I like the idea of using lands as a more versatile/expendable resource.

How to Play

Cycle, discard, and sac your lands into your graveyard.

This generates your tokens from Turntimber Sower and Crawling Sensation until you get Worm Harvest.

Then Beastmasters Ascencion turns even your 0/1 plants into absolute monsters and you can go to town.

Jaddi Offshoot and Fog are in for some sustain and protection. Pretty much everything else is to give you tools for moving you lands around.

Let me know what you think. It's definitely an experimental deck so suggestions are welcome!

9/13/18 EDIT: After playtesting:
-2 Tranquil Thicket
-4 Jaddi Offshoot
-2 Ramunap Excavator
-2 Crawling Sensation
+2 Forest
+4 Sakura-Tribe Scout
+2 Explore
+2 Realms Uncharted

Deck Tags

  • Worm Harvest
  • Mono Green
  • Land
  • Token

Deck at a Glance

Social Stats

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This deck has been viewed 896 times.

Mana Curve

Mana Symbol Occurrence

0024054

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Worm Harvest

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