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Have been designing a couple of super basic (and super budget) decks to teach with.This one is based on life gain. I made sure to keep a pretty basic mana curve and try to include different types of cards. It has some of everything (Creature, Instant, Sorcery, Enchantment, Aura, Artifact) to help teach with. It has a solid mana curve and some card draw mechanics. For a theme I grabbed everything I could that gains life when it enters the battlefield then a couple things which synergizes with that. Also have a super simple sideboard to swap in Divine Favor if you need a tad more buffing.Not perfect but fun and simple.
No strange combos or strategies. I think cycling Renewed Faith for 2 then paying the 2 for Dawn of Hope so you draw two is about as complicated as this deck gets.Everything gains a little life to build a buffer. Use your flyers (preferably buffed a little) and other creatures to wear down opponent and outlast with the life gain. A potential powerhouse in the late game is Dawn of Hope. Because everything gains you life, everything lets you draw a card for 2 mana more. Also lets you make tokens with left over mana each turn. The other powerhouse card is Chalice of Life. Get it transformed for an alternate win condition.
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No equipment?! jk nice beginner deck. When I got taught someone just handed me some crazy horror deck thing and taught me as we went in a 6 way free for all. Chaos!
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Ha yeah I know. I wanted one of everything so I was trying to make that work but it felt like just shoving it in there.I'll add Sylvok Lifestaff to the side board, how about that?