Marath Triple Threat

by baseballcraz32 on 09 August 2014

Main Deck (100 cards)

Sideboard (30 cards)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

I spent time really thinking about Marath and his ability to do three different things. I have tried to make a deck that builds off of that concept and expands it into some flexibility to do a lot of different things.

How to Play

I haven't play tested the deck officially yet, and I still have a lot of options there to consider in the sideboard. But this has been honed down to a starting place.

The deck centers around Marath - his abilities rock and he juste stronger the more times he comes from the command zone. Now his abilities are mana intensive and they are fueled by +1/+1 Counters. So I have structured the deck around +1/+1 counters. The core of this deck is around cards like primal vigor, doubling season, archangel of Thune, etc. All of these increase his potency and his size. Now that he is fueled he can do a lot of different things - when he is equipped with death touch you can ping other peoples creatures to kill them with things like basilisk collar, and gorgon head. You can move counters to other creatures to draw cards, kill enchantments, lands, and artifacts, or to fetch lands with cards like fertilid and shine wend. A third dynamic is that of generating creatures. The purpose of the token creatures in this deck is to generate mana (ashdod's altar), deal damage (purphoros), or generate more counters (cathar's crusade). But in addition to these, since they are weak they are great for devouring for the bigger creatures like mycoloth, and prey seizer dragon.
Now, there are a lot of creatures that just get huge because of their generation of +1/+1 counters - Taurean Mauler, Retaliator Griffin, etc. These obviously can't move their counters by themselves. So cards like Ion Storm, and Ooze Flux allow you to create creatures and deal damage to creatures and players with all that extra counter space.

Now, there are probably some other ways you could take this deck, but this deck is really a middle of the road aggro deck, with tons of utility to clear the board of obstacles (creatures - Deathtouch, Artifacts & Enchantments - Aura shards & +1/+1 Counter creatures), so that you can either beat them down with a big flying creature you had use devour to get huge, or you can roll them over with big creatures from the counters, or just make Marath huge and swing that way.

Anyways, that's some of my initial thoughts, let me know what you think.

Deck Tags

  • Marath
  • +1/+1 Counters
  • Commander
  • EDH

Deck at a Glance

Social Stats

1
Like

This deck has been viewed 1,098 times.

Mana Curve

Mana Symbol Occurrence

20002531

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Marath Triple Threat

Parallel Lives (along with Doubling Season and Cathar's Crusade) are the cards in my friend's Marath deck that slit the most throats.

1
Posted 12 August 2014 at 04:02

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I thought about Parallel lives, and I have it in the side board. But with most of this deck I try to keep cards that are multi functional and I felt like it was one dimensional and off theme for this deck. But yeah I have had Parellel Lives in my token decks before and it destroys!

0
Posted 12 August 2014 at 04:08

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add Ajani, mentor of heroes

1
Posted 12 August 2014 at 05:59

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