Mesmeric Madness

by BaronCrovax on 08 October 2013

Main Deck (60 cards)

Sideboard (15 cards)

Artifacts (6)

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Deck Tags

  • Draw
  • Discard
  • Mill

Deck at a Glance

Social Stats

2
Likes

This deck has been viewed 974 times.

Mana Curve

Mana Symbol Occurrence

044900

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Mesmeric Madness

Why the high tides?

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Posted 10 October 2013 at 16:25

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for quick boost ........ also helps to cast Emrakul, the Aeons Torn early in the game ...... you can also put it on the Isochron Scepter and have a mana boost more often ...... if you cast more than one high tide they stack.

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Posted 16 October 2013 at 18:22

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do u have a better mana ramp than the hightide i could use ?

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Posted 17 October 2013 at 03:58

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do you know the decktype 12-post?

I don't know that much about the deck except that it ramps out emrakul via lands.

The variant I've linked is the one most "liked" in these forums, though it's modern.

Perhaps you could use parts of the ramp?

Essentially a land ramp is better than a hightide ramp unless you can win a massive counterwar. Lands can't be countered.

http://www.mtgvault.com/raggedjoe/decks/modern-monog-12-post/

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Posted 17 October 2013 at 10:05

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i have a deck with a land ramp for eldrazi ........ so i know what u are saying is true.
however this deck isnt about casting him ....... he is in there for the auto gravard to library .....
in the actual land ramp eldrazi deck ive used its a 8/8 annihilator 1 attacking round 3.

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Posted 17 October 2013 at 21:11

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That reminds me! Why not settle with 1 emrakul and skip out on the elixirs and library of leng? That move will give you 3 more cards to do some more disruptive stuff... Whispering madness will asure that you wont get stuck with emmy on your hand. So + 2 isochron scepter and + 1 whispering madness might be a plan?

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Posted 21 October 2013 at 11:06

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good point

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Posted 21 October 2013 at 20:04

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i hate you and this deck! no im kidding its just such a bitch to play against lol i love seeing people sweat the orbs lol

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Posted 19 August 2014 at 20:34

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OK. Why only 20 lands? You didn't splash black, that's for sure, so why no swamps?
You want at least 40% lands... And, except in rare cases, only 60 cards in a deck...

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Posted 19 August 2014 at 20:37

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high tide. one blue instant

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Posted 19 August 2014 at 20:39

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emerkul is for an auto shufel bc the orbs mill him as well

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Posted 19 August 2014 at 20:39

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watery grave is an island/swamp

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Posted 19 August 2014 at 20:40

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and the dimir lands for black

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Posted 19 August 2014 at 20:41

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More Elixirs for more shuffle?

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Posted 19 August 2014 at 20:42

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Oh Graveyard from anywhere. Got it.

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Posted 19 August 2014 at 20:43

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no creature mill how does he do it??!! well Bob, i have no library, fuck!

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Posted 19 August 2014 at 20:43

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You are really going in some fun directions here :D

Here's some more ideas in your areas of developement...

4 Mesmeric orb with 4 fatestitchers: It's an old method to empty your entire deck into your graveyard. Since you play with emrakul this is not something that really takes you really far, so you need something to exploit this.

Emrakul has a history with shelldock island in doomsday designs, and you might want to play with that theme as well. If you play with timing you may use fatestitchers to untap the land as well, though keep it at max 2 shelldock isle's in the deck.

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Posted 20 August 2014 at 07:52

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