Not standard.
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Mind you, this is a HIGHLY expensive deck. It is actually the idealized version of my own and if I had the funding, I would be using it for local tournaments. Since I am constructing my own deck for continued tournament play, I am not personally using (and thus did not recommend) any use of the Scars of Mirrodin block or the use of M12 cards not being reprinted.
Trinity is a term I've seen thrown about to refer to simply using three of each creature or spell within a deck rather than four. Presuming a minimum of 20 lands, you have the following choices at the minimum deck size of 60. 40/4 = 10 Sets of Four 40/3 = 13 Sets of Three with one spare. This spare can be assigned to crucial cards or 1 mana drops. If budget is not a problem, however, I would recommend the following: 4x Dragonskull Summit 16x Swamp 4x Mountain --- 3x Stromkirk Noble 3x Typhoid Rats 3x Child of Night/Vampire Interloper 3x Vampire Nighthawk 3x Stromkirk Captain 3x Bloodline Keeper 2x Vampire Nocturnus 2x Olivia Voldaren --- 3x Bonfire of the Damned 3x Tragic Slip 3x Thunderous Wrath 3x Pillar of Flame 3x Murder --- 3x Elixir of Immortality
Screw it, going to buy them.
Overall, I would say it is a solid deck but I have a few suggestions for you. Remove the following cards completely from the deck: Killing Wave Doom Blade Why do I say this? You're playing a Vampire Aggro deck. You want your cards to remain upon the field and to have synergy with one another, for Stromkirk Captain to buff everyone alongside Vampire Nocturnus Killing Wave effects all players, not a target. This means your own creatures will be effected and you will have to sacrifice life in order to keep them alive. Now, yes, you do have life link and due to this you may have an advantage in life, late game. Yet, there are very few situations where there are not better removal spells at your disposal. The main use of Killing Wave, that I have seen, is to remove Avacyn, Baneslayer Angel, and other Indestructible/Pro cards. You have Olivia for creatures, just ping them on their turn and convert them before the start of your upkeep. You not only make them lose the creature but receive its benefits. And for what you can't afford to ping? Removal. Sever the Bloodline, Thunderous Wrath, Go for the Throat, or even Murder. Aside from removing Killing Wave, I would recommend you trim your creatures down and try to go for the trinity. It allows you to have the draw rate upon your cards while giving you additional room for expansion. Depending on what your budget is like, I could happily provide more suggestions, but this is about it for now.
Trust me, if I had Counterspell in stock I would happily run it instead. I may look into ordering some online, though.
To be honest, I'll likely keep the 28 lands as this deck will commonly be ran at the local college where we commonly play Blitz. Though, the Isochron Scepter was an amazing suggestion and I'll keep it in mind. I'll be sure to take a look over your deck, though.
Oh wow, I've never had a comment before! I never expected to even get one. Thank you for the compliment on the idea, it was something I tried putting together on a whim to experiment with online before I considered putting it together. After a lot of play testing though, I certainly agree with you on some things. It needs early game blockers and the land is excessive. I've managed to using Haunting Echoes to amazing efficiency, though, but I may drop them down to 2x. As for the Typhoid Rats... I love you. I truly love you. I never knew this card existed.
Not gonna lie mate, if this deck is for sell, I'd be interested.