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I played a very bad cycling deck in a draft but I liked the general playstyle and choices that cycling brings to a deck, so I decided to build something legit out of it and this is the result.Im currently not sure about playing Yahenni's Expertise or Wander in Death, I think both cards compliment this deck. One with removal and the other with more cycling options and possibly getting a nice creature back on the field. If you have a good reason to play one over the other please let me know in the comments.
The idea is that you play cards that are worth playing at that moment and have the possibility to cycle through your deck to replace cards that are not worth playing while making this process worth doing. This is mainly done with the two enchantments where I could have the option to either drain life or generate a 2/2 token, or both whatever suits me better.Also this deck has a few nice creatures which can also help poke the enemy down or control the board. This combined with some counters and removal to push back the enemy.
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NOTE: Set by owner when deck was made.