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Hey, thanks for looking at my deck :)I really wanted an annoying deck for multiplayer, and discarding is obviously horribly annoying. So that mindset was the first step for this deck, however this deck does not aim for empty hands as you see in most discard decks. The deck aims for the discarding of as many cards as possible (by opponents), which requires filled hands for my opponents. I found a few nice cards that can do this and others that greatly benefit from this. Behold the result of these cards slapped together.Recommendations are very welcome in the comments, and the sideboard is mostly a collection of interesting cards I like or am considering.
Unlike most discard decks you do not benefit from others having empty hands, you want them to keep cycling through their cards so will they continuously trigger the effects of your enchantments and creatures.Early game is mostly about establishing these effects, get some enchantments down and perhaps some blockers. However you want to wait with discarding until you have at least one or two cards on the field that benefit from opponents discarding.Middle game is where you can shine, there is a big chance that you have some benefits from discards at this point. This is where you want to play your discards targeting everyone and having big impact on the game if not already winning it.Late game is probably where you don't want to be, but it is not a weak stage. With some card effects you also keep cycling through your cards, and low to medium costs in this deck allow you play a big part of your hand before it is filled back up again based on the other player's hand.NOTE: This deck still requires testing, especially for the amount of lands and the ratio of cards that benefit discard and cards that cause discard.
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NOTE: Set by owner when deck was made.