Bant

4 Decks, 21 Comments, 2 Reputation

I have a similar bant enchantment deck with enchanted evening. Try running some trygon predators and ray of revalations for some target removal.

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Posted 21 September 2013 at 19:20 as a comment on ENCHANTMENTS!!!!!!!!!!

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Warleaders helix to remove threats and give you additional time to build enough tokens to kill creatures. Also Boros charms seems like a 4 of as an important anti-sweeper card. I think it could do more work than rootborn (giving your hoplite doublestrike) although both good and at least on is needed.

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Posted 21 September 2013 at 19:17 as a comment on Token test

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It seems that budget deck challenge is more interesting than pauper, I mean, why not use all those interesting "bad rares" as well? Btw I have enjoyed your series so far.

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Posted 18 September 2013 at 13:07 as a comment on Budget Decks: Too high CMC?

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I just feel the others were more needed because they add more utility. But this weekend ill try interchanging them and we will see what happens. The biggest thing is I already have 8 five drops and if I can make 10 work.

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Posted 18 September 2013 at 12:46 in reply to #397606 on Fun Multiplayer Fungus Deck

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Very nice, how do you think you would do vs. my modern deck. http://www.mtgvault.com/bant/decks/my-take-classic-junk-utility/

I think it would come down to plainswalkers. My lilianas could give you a lot of trouble with you only having 4 bolts. But my lack of burn could make it very difficult to deal with you Domri. I think Im set up a little more for the late game, like if I get Vault of the archangel or Batterskull, but your ability to out agro me means you got the early tempo. Could be some really good battles.

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Posted 18 September 2013 at 02:33 as a comment on Naya Zoo

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Ill think about it thx

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Posted 18 September 2013 at 02:17 in reply to #397606 on Fun Multiplayer Fungus Deck

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I have to give you props for originality, nice job. Seaside haven would be an excellent land for this deck. WB: Sacrifice and bird, draw a card. Also Squadron hawk? Seems pretty good. Celestial Gatekeeper is a cheap rare and looks like and incredible rare for the deck. Keeper of the Nine Gales also could be really good in this deck.

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Posted 18 September 2013 at 02:17 as a comment on We're owl exterminaters!

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Well ya but what do you take out? Its still a five drop and I need early plays. But regardless what would you take out?

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Posted 18 September 2013 at 01:58 in reply to #397606 on Fun Multiplayer Fungus Deck

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I used to run him but ultimately I had to cut him, I mean look what I got what can I take back out for him? I just figure 24 creatures that produce tokens is plenty better have the utility cards in there as well.

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Posted 18 September 2013 at 01:43 in reply to #397606 on Fun Multiplayer Fungus Deck

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Proxy the deck and tell that really annyoying guy you got a new deck to show him :)

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Posted 18 September 2013 at 01:25 in reply to #397594 on One Man Show

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Looks like you need one drops, Is Stromkirk to expensive? I wouldnet think it would be too much now. Theres a 2/2 common vamp for one black in zendikar. You lose a life every upkeep if you opponent is over ten life. I forgot the name sorry. Those are the best cost effective additions I can think of.

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Posted 18 September 2013 at 01:18 as a comment on Cheap R/B Vamps

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Classic time vault deck. I'm sure you know you haven't broke any ground here. Hundreds of time vault, voltaic key decks out there. Abusive and broken as hell.

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Posted 18 September 2013 at 01:10 as a comment on One Man Show

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Try using the draw sample hand feature is a good way to show how consistent this deck is.

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Posted 16 September 2013 at 01:47 as a comment on My take @ Classic Junk Utility

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Cool looking deck. I would suggest what I think are the best knights in the game.
1. Student of Warfare
2. Mirran Crusader
3. Knight of the Holy Nimbus

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Posted 16 September 2013 at 00:37 as a comment on Knights

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Six consecutive first place finishes against =20-25 players. Always does well at any rate. Its prolly at its best when your entering a new meta, since it has a variety of cards that can deal with a variety of strategies. The key is for every deck, have those few cards that can just cripple it. While everything else can do enough extra to win you the game.

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Posted 15 September 2013 at 23:17 as a comment on My take @ Classic Junk Utility

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The more I look at the deck, the more I realize its actually a midrange deck. So forget the damnation comment its prolly not going to help you a whole lot. I stand by the other two suggestions and have a few more. Deathrite shaman is an absolute all-star in these types of decks and can help power out your 4 drop a turn early. I would also try and run something like Ravens crime/Life from the loam engine to ensure you can cause the heavy control players some problems. An engine that would continually rip their hand apart turn after turn you force them to play a more proactive strategy which should be an auto win for you. Otherwise great concept and let me know what you think.

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Posted 15 September 2013 at 14:22 as a comment on BG control

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I feel like you need a reliable creature sweeper. Damnation would be your best option. Pernicious deed is a versatile all-star but you cant expect it to fill the role of sweeper all the time. Also abrupt decay seem like it should be a 4 of, mostly because its the fast decks that will give control the most problems. Glissa the traitor could work really well, with some sort of artifact cantrip. Like nihil spellbomb for instance. Keep purging their graveyard while basically drawing a card every time one of their creatures die.

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Posted 15 September 2013 at 14:17 as a comment on BG control

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I feel like four vexing devils over blood hand and burst lightning would be better

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Posted 14 September 2013 at 01:20 as a comment on Red Deck Wins

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Personally, I feel like teleportal isn't doing enough for you. With just six token producers its application is very limited. I would just focus on your control elements and your token producers will be just fine as win conditions. Also would you drop Assemble the legion to two? As game breaking as it can be it still takes time to develop and is a five drop that does nothing to the board innitally. Azorius charm seems like a 4 of. I would take out silence as well, sure its great early and can disrupt combos, but I personally believe you can do better.

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Posted 14 September 2013 at 00:06 as a comment on Guild patriots league

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